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* :bug: Small bugfixesJakob Stendahl2022-04-282-7/+7
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* :sparkles: Blank pixels on exitJakob Stendahl2021-10-212-7/+9
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* :lipstick: Improve simulation by changing to using a svg. and some small fixesJakob Stendahl2021-10-212-10/+16
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* :sparkles: Add attempt at the "simulation"Jakob Stendahl2021-10-212-0/+23
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* :sparkles: Make all variable-types changeable from both home and editorJakob Stendahl2021-10-212-13/+9
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* :pencil2: Fix typoJakob Stendahl2021-10-151-2/+2
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* :lipstick: Add Trigger variable, fix small UI bugJakob Stendahl2021-10-131-0/+15
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* :lipstick: Add fade scriptJakob Stendahl2021-10-111-3/+23
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* :construction: Add actual classtype to super callsJakob Stendahl2021-10-111-2/+3
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* :hammer: Make strandtest actually workJakob Stendahl2021-10-111-12/+10
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* :zap: Improve code structure somewhatJakob Stendahl2021-10-111-28/+27
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* :hammer: Fix merge conflictJakob Stendahl2021-10-101-4/+0
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* :hammer: Update some of the builtin scriptsJakob Stendahl2021-10-103-35/+17
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* :construction: Make python 3.5 compatible and fix some weird bugsjakobst1n2021-10-104-47/+51
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* :construction: Update after changesJakob Stendahl2021-10-061-5/+6
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* :sparkles: Add Color helper class (should be made the default for ColorVariable)Jakob Stendahl2021-10-062-3/+64
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* :art: Add optional deltatime parameter to all each_ method of NeoBehaviourJakob Stendahl2021-10-061-10/+29
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* :sprakles: Add BooleanVariableJakob Stendahl2021-10-033-10/+23
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* :building_construction: Use UNIX socket for IPC instead of stdin/outJakob Stendahl2021-10-032-37/+106
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* :sparkles: Add actual different variable types, this also changes slightly ↵Jakob Stendahl2021-10-032-16/+117
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* :fire: Remove log filesJakob Stendahl2021-09-272-18353/+0
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* :boom: Introduce new UI based on svelte, and rewrite a lot of the node app ↵Jakob Stendahl2021-09-1914-0/+19099
and the NeoRuntime