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-rw-r--r--Space Invaders/GameObjects.cs16
1 files changed, 6 insertions, 10 deletions
diff --git a/Space Invaders/GameObjects.cs b/Space Invaders/GameObjects.cs
index f7297a1..26533d6 100644
--- a/Space Invaders/GameObjects.cs
+++ b/Space Invaders/GameObjects.cs
@@ -5,6 +5,10 @@ namespace SpaceInvaders {
class GameLogic : GameObject {
+ public override void Start() {
+
+ }
+
public override void Update() {
if (Input.KeyPressed(ConsoleKey.Escape)) {
@@ -44,22 +48,14 @@ namespace SpaceInvaders {
GameObject other = Parent.GameObjects[i];
if (other.Tag == "Enemy") {
- int x1 = other.xPos;
- int x2 = other.xPos + other.Sprite.GetLength(1);
- int y1 = other.yPos;
- int y2 = other.yPos + other.Sprite.GetLength(0);
- if (x1 <= xPos && xPos <= x2 && y1 <= yPos && yPos <= y2) {
+ if (CollidingWith(other)) {
other.isDead = true;
isDead = true;
}
}
if (other.Tag == "Obstacle") {
- int x1 = other.xPos;
- int x2 = other.xPos + other.Sprite.GetLength(1);
- int y1 = other.yPos;
- int y2 = other.yPos + other.Sprite.GetLength(0);
- if (x1 <= xPos && xPos <= x2 && y1 <= yPos && yPos <= y2) {
+ if (CollidingWith(other)) {
isDead = true;
}
}