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-rw-r--r--Space Invaders/Program.cs32
1 files changed, 31 insertions, 1 deletions
diff --git a/Space Invaders/Program.cs b/Space Invaders/Program.cs
index 769bc0c..a005c56 100644
--- a/Space Invaders/Program.cs
+++ b/Space Invaders/Program.cs
@@ -41,10 +41,40 @@ namespace SpaceInvaders {
// Init Obstacles
for (int i = 0; i < 6; i++) {
GameObject obstacle = new Obstacle();
- player.Parent = this;
+ obstacle.Parent = this;
obstacle.xPos = 50 + (i * 90);
obstacle.yPos = 90;
GameObjects.Add(obstacle);
+ obstacle = new Obstacle();
+ obstacle.Parent = this;
+ obstacle.xPos = 50 + (i * 90) + 8;
+ obstacle.yPos = 90;
+ GameObjects.Add(obstacle);
+ obstacle = new Obstacle();
+ obstacle.Parent = this;
+ obstacle.xPos = 50 + (i * 90) + 16;
+ obstacle.yPos = 90;
+ GameObjects.Add(obstacle);
+ obstacle = new Obstacle();
+ obstacle.Parent = this;
+ obstacle.xPos = 50 + (i * 90) + 24;
+ obstacle.yPos = 90;
+ GameObjects.Add(obstacle);
+ obstacle = new Obstacle();
+ obstacle.Parent = this;
+ obstacle.xPos = 50 + (i * 90) + 32;
+ obstacle.yPos = 90;
+ GameObjects.Add(obstacle);
+ obstacle = new Obstacle();
+ obstacle.Parent = this;
+ obstacle.xPos = 50 + (i * 90);
+ obstacle.yPos = 90 + 4;
+ GameObjects.Add(obstacle);
+ obstacle = new Obstacle();
+ obstacle.Parent = this;
+ obstacle.xPos = 50 + (i * 90) + 32;
+ obstacle.yPos = 90 + 4;
+ GameObjects.Add(obstacle);
}
base.Start(); // Do start from inherited class, Required for the engine to actually start