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-rw-r--r--exampleProject/New Unity Project/Assets/Materials/water.mat16
1 files changed, 14 insertions, 2 deletions
diff --git a/exampleProject/New Unity Project/Assets/Materials/water.mat b/exampleProject/New Unity Project/Assets/Materials/water.mat
index 799161c..5c1c558 100644
--- a/exampleProject/New Unity Project/Assets/Materials/water.mat
+++ b/exampleProject/New Unity Project/Assets/Materials/water.mat
@@ -83,9 +83,13 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
+ - _Amount: 0
+ - _Amplitude: 1
- _BumpScale: 1
- _Cutoff: 0.672
+ - _CutoutThresh: 0.2
- _DetailNormalMapScale: 1
+ - _Distance: 1
- _DstBlend: 10
- _FresnelScale: 0.75
- _GerstnerIntensity: 1
@@ -97,14 +101,21 @@ Material:
- _Mode: 3
- _OcclusionStrength: 1
- _Parallax: 0.02
+ - _RandomHeight: 0.5
+ - _RandomSpeed: 0.5
- _ReflDistort: 0.44
- _RefrDistort: 0.4
- - _Shininess: 0.078125
+ - _Shininess: 0.026
- _SmoothnessTextureChannel: 1
- _SpecularHighlights: 1
+ - _Speed: 1
- _SrcBlend: 1
+ - _Transparency: 0.25
- _UVSec: 0
+ - _WaveHeight: 0.5
+ - _WaveLength: 0.5
- _WaveScale: 0.0235
+ - _WaveSpeed: 1
- _ZWrite: 0
m_Colors:
- WaveSpeed: {r: 19, g: 9, b: -16, a: -7}
@@ -127,7 +138,8 @@ Material:
- _InvFadeParemeter: {r: 0.15, g: 0.15, b: 0.5, a: 1}
- _ReflectionColor: {r: 0.54, g: 0.95, b: 0.99, a: 0.5}
- _RefrColor: {r: 0.34, g: 0.85, b: 0.92, a: 1}
- - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
+ - _SpecColor: {r: 0, g: 0.7931032, b: 1, a: 1}
- _SpecularColor: {r: 0.72, g: 0.72, b: 0.72, a: 1}
+ - _TintColor: {r: 1, g: 1, b: 1, a: 1}
- _WorldLightDir: {r: 0, g: 0.1, b: -0.5, a: 0}
- _horizonColor: {r: 0.172, g: 0.463, b: 0.435, a: 0}