aboutsummaryrefslogtreecommitdiff
path: root/exampleProject/New Unity Project/Assets/Shaders
diff options
context:
space:
mode:
Diffstat (limited to 'exampleProject/New Unity Project/Assets/Shaders')
-rw-r--r--exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader73
-rw-r--r--exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader.meta9
2 files changed, 0 insertions, 82 deletions
diff --git a/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader b/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader
deleted file mode 100644
index 31779b2..0000000
--- a/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader
+++ /dev/null
@@ -1,73 +0,0 @@
-Shader "Unlit/SpecialFX/Cool Hologram"
-{
- Properties
- {
- _MainTex ("Albedo Texture", 2D) = "white" {}
- _TintColor("Tint Color", Color) = (1,1,1,1)
- _Transparency("Transparency", Range(0.0,0.5)) = 0.25
- _CutoutThresh("Cutout Threshold", Range(0.0,1.0)) = 0.2
- _Distance("Distance", Float) = 1
- _Amplitude("Amplitude", Float) = 1
- _Speed ("Speed", Float) = 1
- _Amount("Amount", Range(0.0,1.0)) = 1
- }
-
- SubShader
- {
- Tags {"Queue"="Transparent" "RenderType"="Transparent" }
- LOD 100
-
- ZWrite Off
- Blend SrcAlpha OneMinusSrcAlpha
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
-
- #include "UnityCG.cginc"
-
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
-
- struct v2f
- {
- float2 uv : TEXCOORD0;
- float4 vertex : SV_POSITION;
- };
-
- sampler2D _MainTex;
- float4 _MainTex_ST;
- float4 _TintColor;
- float _Transparency;
- float _CutoutThresh;
- float _Distance;
- float _Amplitude;
- float _Speed;
- float _Amount;
-
- v2f vert (appdata v)
- {
- v2f o;
- v.vertex.x += sin(_Time.y * _Speed + v.vertex.y * _Amplitude) * _Distance * _Amount;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = TRANSFORM_TEX(v.uv, _MainTex);
- return o;
- }
-
- fixed4 frag (v2f i) : SV_Target
- {
- // sample the texture
- fixed4 col = tex2D(_MainTex, i.uv) + _TintColor;
- col.a = _Transparency;
- clip(col.r - _CutoutThresh);
- return col;
- }
- ENDCG
- }
- }
-} \ No newline at end of file
diff --git a/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader.meta b/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader.meta
deleted file mode 100644
index bc197cc..0000000
--- a/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 33d85013378394e68adece6c531226e3
-timeCreated: 1506534575
-licenseType: Free
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant: