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-rw-r--r--exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader73
-rw-r--r--exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader.meta9
2 files changed, 82 insertions, 0 deletions
diff --git a/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader b/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader
new file mode 100644
index 0000000..31779b2
--- /dev/null
+++ b/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader
@@ -0,0 +1,73 @@
+Shader "Unlit/SpecialFX/Cool Hologram"
+{
+ Properties
+ {
+ _MainTex ("Albedo Texture", 2D) = "white" {}
+ _TintColor("Tint Color", Color) = (1,1,1,1)
+ _Transparency("Transparency", Range(0.0,0.5)) = 0.25
+ _CutoutThresh("Cutout Threshold", Range(0.0,1.0)) = 0.2
+ _Distance("Distance", Float) = 1
+ _Amplitude("Amplitude", Float) = 1
+ _Speed ("Speed", Float) = 1
+ _Amount("Amount", Range(0.0,1.0)) = 1
+ }
+
+ SubShader
+ {
+ Tags {"Queue"="Transparent" "RenderType"="Transparent" }
+ LOD 100
+
+ ZWrite Off
+ Blend SrcAlpha OneMinusSrcAlpha
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float2 uv : TEXCOORD0;
+ float4 vertex : SV_POSITION;
+ };
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+ float4 _TintColor;
+ float _Transparency;
+ float _CutoutThresh;
+ float _Distance;
+ float _Amplitude;
+ float _Speed;
+ float _Amount;
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ v.vertex.x += sin(_Time.y * _Speed + v.vertex.y * _Amplitude) * _Distance * _Amount;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = TRANSFORM_TEX(v.uv, _MainTex);
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ // sample the texture
+ fixed4 col = tex2D(_MainTex, i.uv) + _TintColor;
+ col.a = _Transparency;
+ clip(col.r - _CutoutThresh);
+ return col;
+ }
+ ENDCG
+ }
+ }
+} \ No newline at end of file
diff --git a/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader.meta b/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader.meta
new file mode 100644
index 0000000..bc197cc
--- /dev/null
+++ b/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 33d85013378394e68adece6c531226e3
+timeCreated: 1506534575
+licenseType: Free
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant: