diff options
Diffstat (limited to 'td/Assets/Scripts/Enemy.cs')
-rw-r--r-- | td/Assets/Scripts/Enemy.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/td/Assets/Scripts/Enemy.cs b/td/Assets/Scripts/Enemy.cs index 20436db..4d15b64 100644 --- a/td/Assets/Scripts/Enemy.cs +++ b/td/Assets/Scripts/Enemy.cs @@ -10,6 +10,7 @@ public class Enemy : MonoBehaviour { public int InitialHp; // HealthPoints public int Damage; public List<Vector3> Waypoints; // Pathway waypoints, should be set by the spawner + [Header("Scripting vars")] public Player Player; // Reference to the player object, should be set when instantiating @@ -29,6 +30,7 @@ public class Enemy : MonoBehaviour { // Selfdestruct if object reached the end if (_waypointNum + 1 >= Waypoints.Count) { + WaveSpawner.EnemiesAlive--; Player.DecreaseHealth (Damage); Destroy (gameObject); return; |