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-rw-r--r--td/Assets/Scripts/touchScript.cs37
1 files changed, 37 insertions, 0 deletions
diff --git a/td/Assets/Scripts/touchScript.cs b/td/Assets/Scripts/touchScript.cs
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+++ b/td/Assets/Scripts/touchScript.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class touchScript : MonoBehaviour {
+
+
+ private RuntimePlatform platform = Application.platform;
+
+ void Update(){
+ if(platform == RuntimePlatform.Android || platform == RuntimePlatform.IPhonePlayer){
+ if(Input.touchCount > 0) {
+ if(Input.GetTouch(0).phase == TouchPhase.Began){
+ checkTouch(Input.GetTouch(0).position);
+ }
+ }
+ }else if(platform == RuntimePlatform.WindowsEditor){
+ if(Input.GetMouseButtonDown(0)) {
+ checkTouch(Input.mousePosition);
+ }
+ }
+ }
+
+ void checkTouch(Vector3 pos){
+ Vector3 wp = Camera.main.ScreenToWorldPoint(pos);
+ Vector2 touchPos = new Vector2(wp.x, wp.y);
+ Collider2D hit = Physics2D.OverlapPoint(touchPos);
+ Debug.Log("Checking");
+ if(hit){
+ //hit.transform.gameObject.SendMessage("Clicked",0,SendMessageOptions.DontRequireReceiver);
+ Debug.Log("CLICKED");
+ }
+ }
+
+
+
+}