From 893160bc3047aa14321943fa52fcd20330d804db Mon Sep 17 00:00:00 2001 From: Jakob Stendahl Date: Tue, 17 Oct 2017 22:05:53 +0200 Subject: Added paycheck-system, player gets payed after wave is finished --- td/Assets/Scripts/Enemy.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'td/Assets/Scripts/Enemy.cs') diff --git a/td/Assets/Scripts/Enemy.cs b/td/Assets/Scripts/Enemy.cs index 4d15b64..931f301 100644 --- a/td/Assets/Scripts/Enemy.cs +++ b/td/Assets/Scripts/Enemy.cs @@ -6,6 +6,7 @@ public class Enemy : MonoBehaviour { * Currently it follows the pathway, and dies when reacing the end */ [Header("Attributes")] + public int HeadPrice; public float Speed; // Speed multiplier public int InitialHp; // HealthPoints public int Damage; -- cgit v1.2.3