From 893160bc3047aa14321943fa52fcd20330d804db Mon Sep 17 00:00:00 2001 From: Jakob Stendahl Date: Tue, 17 Oct 2017 22:05:53 +0200 Subject: Added paycheck-system, player gets payed after wave is finished --- td/Assets/Scripts/Projectile.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'td/Assets/Scripts/Projectile.cs') diff --git a/td/Assets/Scripts/Projectile.cs b/td/Assets/Scripts/Projectile.cs index 3b02763..e8c427c 100644 --- a/td/Assets/Scripts/Projectile.cs +++ b/td/Assets/Scripts/Projectile.cs @@ -36,6 +36,7 @@ public class Projectile : MonoBehaviour { void HitTarget() { WaveSpawner.EnemiesAlive--; Player.ScoreAdd (PointsPerHit); + Player.PaycheckAdd(_target.GetComponent().HeadPrice); Destroy (_target.gameObject); Destroy (gameObject); } -- cgit v1.2.3