From 09c0b2eed74a77010ba686061b147c9cace88ed6 Mon Sep 17 00:00:00 2001 From: Jakob Stendahl Date: Sat, 7 Oct 2017 22:57:48 +0200 Subject: Trur æ la te VCS, ikke meninga, men æ trur itj de e nå problem egt MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- td/Assets/Scripts/mainGUI.cs | 122 +++++++++++++++++++++---------------------- 1 file changed, 61 insertions(+), 61 deletions(-) (limited to 'td/Assets/Scripts/mainGUI.cs') diff --git a/td/Assets/Scripts/mainGUI.cs b/td/Assets/Scripts/mainGUI.cs index d9fb955..1c18a17 100644 --- a/td/Assets/Scripts/mainGUI.cs +++ b/td/Assets/Scripts/mainGUI.cs @@ -4,76 +4,76 @@ using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; -public class mainGUI : MonoBehaviour { +public class MainGui : MonoBehaviour { - GameObject pnlMenu; - GameObject pnlSidebar; - GameObject pnlSettings; - RectTransform pnlSidebarTransform; - Button btnToggleSidebar; - Button btnPauseGame; - Button btnResumeGame; - Button btnExitGame; - Button btnSettings; - Button btnSettingsDiscard; - Button btnSettingsSave; + GameObject _pnlMenu; + GameObject _pnlSidebar; + GameObject _pnlSettings; + RectTransform _pnlSidebarTransform; + Button _btnToggleSidebar; + Button _btnPauseGame; + Button _btnResumeGame; + Button _btnExitGame; + Button _btnSettings; + Button _btnSettingsDiscard; + Button _btnSettingsSave; - bool sidebarExpanded; - float[] sidebarStates = new float[2] {0f, -202.4f}; // The x position of the sidebar expanded or collapsed + bool _sidebarExpanded; + float[] _sidebarStates = new float[2] {0f, -202.4f}; // The x position of the sidebar expanded or collapsed - bool menuActive; + bool _menuActive; void Awake() { /* Panels */ - pnlMenu = transform.Find ("menu").gameObject; - pnlSidebar = transform.Find ("sidebarWrapper").gameObject; - pnlSettings = transform.Find ("settings").gameObject; - pnlSidebarTransform = pnlSidebar.GetComponent (); + _pnlMenu = transform.Find ("menu").gameObject; + _pnlSidebar = transform.Find ("sidebarWrapper").gameObject; + _pnlSettings = transform.Find ("settings").gameObject; + _pnlSidebarTransform = _pnlSidebar.GetComponent (); /* Buttons */ - btnToggleSidebar = pnlSidebar.transform.Find("toggleSidebar").gameObject.GetComponent