From 149bd76007f3c1edcda05ae6bc9bf0b48cf28aae Mon Sep 17 00:00:00 2001 From: Jakob Stendahl Date: Sat, 30 Sep 2017 23:12:37 +0200 Subject: Started with towerPlacements --- td/Assets/Scripts/touchScript.cs | 37 +++++++++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 td/Assets/Scripts/touchScript.cs (limited to 'td/Assets/Scripts/touchScript.cs') diff --git a/td/Assets/Scripts/touchScript.cs b/td/Assets/Scripts/touchScript.cs new file mode 100644 index 0000000..c8cdd6a --- /dev/null +++ b/td/Assets/Scripts/touchScript.cs @@ -0,0 +1,37 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class touchScript : MonoBehaviour { + + + private RuntimePlatform platform = Application.platform; + + void Update(){ + if(platform == RuntimePlatform.Android || platform == RuntimePlatform.IPhonePlayer){ + if(Input.touchCount > 0) { + if(Input.GetTouch(0).phase == TouchPhase.Began){ + checkTouch(Input.GetTouch(0).position); + } + } + }else if(platform == RuntimePlatform.WindowsEditor){ + if(Input.GetMouseButtonDown(0)) { + checkTouch(Input.mousePosition); + } + } + } + + void checkTouch(Vector3 pos){ + Vector3 wp = Camera.main.ScreenToWorldPoint(pos); + Vector2 touchPos = new Vector2(wp.x, wp.y); + Collider2D hit = Physics2D.OverlapPoint(touchPos); + Debug.Log("Checking"); + if(hit){ + //hit.transform.gameObject.SendMessage("Clicked",0,SendMessageOptions.DontRequireReceiver); + Debug.Log("CLICKED"); + } + } + + + +} -- cgit v1.2.3