From 18d6b012a6e9a74171e2ac484fc28d68c372a4bd Mon Sep 17 00:00:00 2001 From: Jakob Stendahl Date: Wed, 18 Oct 2017 00:08:07 +0200 Subject: Added another tower, tweaked prices, by some reason waves are not always spawning... --- td/Assets/Scripts/tower.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'td/Assets/Scripts/tower.cs') diff --git a/td/Assets/Scripts/tower.cs b/td/Assets/Scripts/tower.cs index 004605b..eb1c552 100644 --- a/td/Assets/Scripts/tower.cs +++ b/td/Assets/Scripts/tower.cs @@ -8,6 +8,7 @@ public class Tower : MonoBehaviour { public float TurnSpeed; // How fast the turret should rotate. Set in designer (tower prefab) [Range(0, 10)] public float TowerRange; // How large the range of the tower is. this is the diameter. Set in designer (tower prefab) + public float TowerRangeMultiplier; public GameObject ProjectilePrefab; public Transform FirePoint; [Header("Materials")] @@ -29,7 +30,7 @@ public class Tower : MonoBehaviour { void Start () { _placementIndicator = transform.GetChild (0).gameObject; _placementIndicatorRenderer = _placementIndicator.GetComponent (); - _placementIndicator.transform.localScale = new Vector3 (TowerRange*7, 0.00000001f, TowerRange*7); + _placementIndicator.transform.localScale = new Vector3 (TowerRange*7*TowerRangeMultiplier, 0.00000001f, TowerRange*7*TowerRangeMultiplier); _groundPlane = new Plane (Vector3.up, new Vector3(0f, _groundYpoint, 0f)); } -- cgit v1.2.3