using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawner : MonoBehaviour { public Enemy enemyPrefab; public Transform pathWay; public Transform gameWorld; int wave; int next = 1; int n = 0; void Update () { n++; if (n == next) { n = 0; next = (int)Random.Range (50, 400); Enemy newEnemy = Instantiate (enemyPrefab, new Vector3(0, 0, 0), Quaternion.identity, gameWorld); newEnemy.GetComponent ().pathWay = pathWay; newEnemy.GetComponent ().speed = Random.Range (0.3f, 1.2f); } } }