using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; public class DeveloperMode : MonoBehaviour { [Header("Options")] public bool CheatsAllowed; [Header("Scripting vars")] public Player Player; // Reference to the player object, should be set in designer public string Output = ""; public string Stack = ""; private GameObject _pnlCanvas; private GameObject _pnlCheats; private Button _btnToggleCheats; private Button _btnMAdd1000; private Button _btnMAdd100000; private Button _btnSAdd10; private Button _btnSAdd1000; private Button _btnHpAdd10; private Button _btnHpAdd100; private Text _lblConsoleLog; private bool _developerModeActive; private bool _cheatMenuOpen; void Start () { /* Panels */ _pnlCanvas = this.gameObject.transform.GetChild (0).gameObject; _pnlCheats = _pnlCanvas.transform.Find ("cheatMenu").gameObject; /* Buttons */ _btnMAdd1000 = _pnlCheats.transform.Find("btnMAdd1000").gameObject.GetComponent