using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; public class mainGUI : MonoBehaviour { GameObject pnlMenu; GameObject pnlSidebar; RectTransform pnlSidebarTransform; Button btnToggleSidebar; Button btnPauseGame; Button btnResumeGame; bool sidebarExpanded; float[] sidebarStates = new float[2] {0f, -202.4f}; // The x position of the sidebar expanded or collapsed bool menuActive; void Awake() { /* Panels */ pnlMenu = transform.Find ("menu").gameObject; pnlSidebar = transform.Find ("sidebarWrapper").gameObject; pnlSidebarTransform = pnlSidebar.GetComponent (); /* Buttons */ btnToggleSidebar = pnlSidebar.transform.Find("toggleSidebar").gameObject.GetComponent