using System.Collections; using System.Collections.Generic; using UnityEngine; public class player : MonoBehaviour { public int startingMoney; GameObject[] towers; int playerMoney; int playerScore; bool placingTower; void Awake() { playerMoney = startingMoney; } #region stats public int score() { return playerScore; } public void score(int points) { playerScore += points; } public int money() { return playerMoney; } public void moneyAdd(int sum) { playerMoney += sum; } public void moneySubtract(int sum) { playerMoney -= sum; } #endregion public void spawnTower(GameObject towerType) { GameObject tower = Instantiate (towerType, new Vector3 (0, 0, 0), Quaternion.identity, transform.Find ("towers").transform); tower script = tower.GetComponent (); script.player = this; } }