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-rw-r--r--source/Screen.cpp234
1 files changed, 231 insertions, 3 deletions
diff --git a/source/Screen.cpp b/source/Screen.cpp
index c778798..ad52247 100644
--- a/source/Screen.cpp
+++ b/source/Screen.cpp
@@ -24,18 +24,246 @@ DEALINGS IN THE SOFTWARE.
*/
#include "Screen.h"
+DisplayMainScreenMode displayMainScreenMode = OFF;
+
/**
* Method for plotting a line, gotten from wonder-bit-source.
*/
-void plotYLine(MicroBit *uBit, int y1, int y2, int x) {
+void plotYLine(int y1, int y2, int x) {
if (y1 >= y2) {
for (int y = y2; y <= y1; y++) {
- (*uBit).display.image.setPixelValue(x, y, 255);
+ uBit.display.image.setPixelValue(x, y, 255);
}
}
else if (y1 < y2) {
for (int y = y1; y <= y2; y++) {
- (*uBit).display.image.setPixelValue(x, y, 255);
+ uBit.display.image.setPixelValue(x, y, 255);
+ }
+ }
+}
+
+/**
+ * Draw a line along the X axis
+ */
+void plotXLine(int x1, int x2, int y) {
+
+ if (x1 >= x2) {
+ for (int x = x2; x <= x1; x++) {
+ uBit.display.image.setPixelValue(x, y, 255);
+ }
+ }
+ else if (x1 < x2) {
+ for (int x = x1; x <= x2; x++) {
+ uBit.display.image.setPixelValue(x, y, 255);
+ }
+ }
+ }
+
+/**
+ * Display the dead battery icon.
+ */
+void iconBatteryDead() {
+ MicroBitImage img(strBattDead);
+ uBit.display.print(img);
+}
+
+/**
+ * Display the low battery icon.
+ */
+void iconBatteryLow() {
+ MicroBitImage img(strBattLow);
+ uBit.display.print(img);
+}
+
+/**
+ * Show a battery charging icon.
+ */
+void iconBatteryCharging() {
+ int batteryMilliVolt = controller.GetBatteryVoltage();
+ int low = 0;
+ int high = 3;
+ if (batteryMilliVolt >= 4200) {
+ low = 3;
+ } else if (batteryMilliVolt >= 4040) {
+ low = 2;
+ } else if (batteryMilliVolt >= 3900) {
+ low = 1;
+ }
+
+ for (int i = low; i <= high; i++) {
+ MicroBitImage img(strBattLevel[i]);
+ uBit.display.print(img);
+ uBit.sleep(400);
+ }
+}
+
+/**
+ * Display the appropriate battery icon based on battery voltage.
+ */
+void batteryLevelFullScreen() {
+ int batteryMilliVolt = controller.GetBatteryVoltage();
+ int level = 0;
+ if (controller.Arm()) {
+ level = (((batteryMilliVolt - 3400) * 3) / 500);
+ } else {
+ level = (((batteryMilliVolt - 3700) * 3) / 500);
+ }
+ if (level < 0) { level = 0; }
+ if (level > 3) { level = 3; }
+ MicroBitImage img(strBattLevel[level]);
+ uBit.display.print(img);
+}
+
+/**
+ * Get DisplayScreenMode.
+ */
+DisplayMainScreenMode HoverBitDisplay::mode() {
+ return screenMode;
+}
+
+/**
+ * Set DisplayScreenMode.
+ */
+void HoverBitDisplay::mode(DisplayMainScreenMode mode) {
+ screenMode = mode;
+}
+
+/**
+ * Go to the next HoverBitDisplay mode.
+ */
+void HoverBitDisplay::nextMode() {
+ uBit.display.clear();
+ switch (screenMode) {
+ case GRAPHS:
+ screenMode = BATTERY;
+ break;
+ case BATTERY:
+ screenMode = OFF;
+ break;
+ case OFF:
+ screenMode = GRAPHS;
+ break;
+ }
+}
+
+/**
+ * Pause the HoverBitDisplay module, this means that you are
+ * free to print what you want without this module interefering
+ */
+void HoverBitDisplay::pause() {
+ pause(true);
+}
+
+/**
+ * Turn on or off HoverBitDisplay pause.
+ */
+void HoverBitDisplay::pause(bool p) {
+ if (p) {
+ uBit.display.clear();
+ }
+ isPause = p;
+}
+
+/**
+ * Set BLE connected state, this determines if the bluetooth icon is
+ * shown on screen or not.
+ */
+void HoverBitDisplay::updateBLEState(bool connected) {
+ BLEconnected = connected;
+}
+
+/**
+ * This updates the matrix display to what should be displayed now.
+ */
+void HoverBitDisplay::update() {
+ if (isPause) { return; }
+ int batteryMilliVolt = controller.GetBatteryVoltage();
+
+ flipFrame = (uBit.systemTime() - tmpTimer) > 1000;
+ if (flipFrame) { tmpTimer = uBit.systemTime(); }
+
+ if ((((&uBit.io.P0)->getAnalogValue()) < 600) && (((&uBit.io.P0)->getAnalogValue()) >= 400)) {
+ iconBatteryCharging();
+ } else if (controller.BatteryEmpty() || (batteryMilliVolt < BATTERY_LOW_LIMIT && (&uBit.io.P0)->getAnalogValue() > 300)) {
+ lowBattery();
+ } else if (!BLEconnected) {
+ BLENotConnected();
+ } else {
+ mainScreen();
+ }
+}
+
+/**
+ * Displays dead or low battery icon.
+ */
+void HoverBitDisplay::lowBattery() {
+ if (controller.BatteryEmpty()) {
+ iconBatteryDead();
+ } else if (controller.GetBatteryVoltage() > BATTERY_LOW_LIMIT - 50) {
+ iconBatteryLow();
+ } else {
+ iconBatteryDead();
+ }
+}
+
+/**
+ * Called by HoverBitDisplay::update when BLEConnected is false.
+ * Flashes a bluetooth symbol on screen.
+ */
+void HoverBitDisplay::BLENotConnected() {
+ if ((((uBit.systemTime() >> (12 - 1) & 1)) == 1)) {
+ bBLEIndicator = !bBLEIndicator;
+ uBit.display.clear();
+ if (bBLEIndicator) {
+ MicroBitImage img(bluetoothSymbol);
+ uBit.display.print(img);
+ } else {
+ // Need to actually see this to know if I want to flash only
+ // blank screen or with battery.
+ //batteryLevelFullScreen();
+ }
+ }
+}
+
+/**
+ * Method that does the "default" main screen mode.
+ * Called when in a connected "normal" operating state.
+ */
+void HoverBitDisplay::mainScreen() {
+ switch (displayMainScreenMode) {
+ case OFF:
+ break;
+ case BATTERY:
+ uBit.display.clear();
+ batteryLevelFullScreen();
+ break;
+ case GRAPHS:
+ default:
+ showGraphs();
+ break;
+ }
+}
+
+/**
+ * Show the GRAPH displayMainScreenMode
+ */
+void HoverBitDisplay::showGraphs() {
+ uBit.display.clear();
+ if (controller.Arm()) {
+ if (uBit.systemTime() % 500 > 250) {
+ uBit.display.image.setPixelValue(0, 0, 255);
+ }
+ }
+ uBit.display.image.setPixelValue(0, (100 - controller.Throttle()) / 25, 255);
+ uBit.display.image.setPixelValue((45 - controller.Rudder()) / 18, 2, 255);
+ int batteryMilliVolt = controller.GetBatteryVoltage();
+ if (batteryMilliVolt > 100) {
+ if (controller.Arm()) {
+ plotYLine(0, (((batteryMilliVolt - 3400) * 4) / 500), 4);
+ } else {
+ plotYLine(0, (((batteryMilliVolt - 3700) * 4) / 500), 4);
}
+ } else if (uBit.systemTime() % 500 > 250) {
+ uBit.display.image.setPixelValue(4, 4, 255);
}
}