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author | jakobst1n <jakob.stendahl@outlook.com> | 2018-09-07 00:32:51 +0200 |
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committer | jakobst1n <jakob.stendahl@outlook.com> | 2018-09-07 00:32:51 +0200 |
commit | 78d7c8d75a5f55ab56dd018edc85ebce9aa033bb (patch) | |
tree | 2ad9da977667b79236cfdd827d0446a5bf9fea18 /src/public/js/scripts.js | |
download | Luxcena-Neo-78d7c8d75a5f55ab56dd018edc85ebce9aa033bb.tar.gz Luxcena-Neo-78d7c8d75a5f55ab56dd018edc85ebce9aa033bb.zip |
:construction: Add pre-v1 project
Because of some stupid mistakes with the repo, I decided to delete the
git history. Create a new, fresh repo, and move all the code there.
Since all this is pre-v1, everything is in a testing-phase anyways. So i
do not think we are going to feel the need for any history. The old repo
is renamed to Luxcena-Neo-Old, and will be there until i convince
myself i won't need the history.
Diffstat (limited to 'src/public/js/scripts.js')
-rw-r--r-- | src/public/js/scripts.js | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/public/js/scripts.js b/src/public/js/scripts.js new file mode 100644 index 0000000..ccad3cf --- /dev/null +++ b/src/public/js/scripts.js @@ -0,0 +1,71 @@ +module.exports = () => { + let socket = io(); + socket.emit("GetScripts", {}); + + socket.on("updatedScriptList", (scriptList) => { + let localScriptsHTML = ""; + let remoteScriptsHTML = ""; + + for (let i = 0; i < scriptList.length; i++) { + if (scriptList[i].loc !== "local") { continue; } + let HTMLElem = "<li><div class=\"col s12 m4\"><div class=\"card blue darken-1\"><div class=\"card-content white-text\"><p class=\"card-title\">{{script_name}}</p><p>{{badges}}</p></div><div class=\"card-action white\">{{buttons}}</div></div></div></li>"; + if (scriptList[i].loc === "local") { + HTMLElem = HTMLElem.replace("{{badges}}", ""); + HTMLElem = HTMLElem.replace("{{script_name}}", scriptList[i].name); + HTMLElem = HTMLElem.replace("{{buttons}}", + "<a class=\"selectScript\" data-path=" + scriptList[i].path + "><i class=\"material-icons\">play_arrow</i></a>" + + "<a class=\"editScript\" data-path=" + scriptList[i].path + "><i class=\"material-icons\">edit</i></a>" + + "<a class=\"deleteScript\" data-path=" + scriptList[i].path + "><i class=\"material-icons\">delete_forever</i></a>" + ); + localScriptsHTML += HTMLElem; + } else if (scriptList[i].loc === "remote") { + HTMLElem = HTMLElem.replace("{{badges}}", "<span class=\"badge yellow darken-1 white-text\">GitHub</span>"); + HTMLElem = HTMLElem.replace("{{script_name}}", scriptList[i].name); + remoteScriptsHTML += HTMLElem; + } + } + + document.getElementById("local-scripts").innerHTML = localScriptsHTML; + document.getElementById("remote-scripts").innerHTML = remoteScriptsHTML; + + }); + + /* + The delays here with settimeout, is set to a second deliberately, because, rather than making a whole checking-thing. + We just wait a second, and assume, that if it worked, the change should show now. Else, check the logViewer. + */ + function clickHandler(event) { + let element = event.target.parentElement; + + if (element.className === "selectScript") { + M.toast({html: "Now selecting script: " + element.dataset.path}); + socket.emit("SelectScript", {"scriptPath": element.dataset.path}); + + } else if (element.className === "editScript") { + window.location.href = ( + "http://" + window.location.hostname + ":" + window.location.port + + "/neo_ide?scriptName=" + btoa(element.dataset.path) + ); + + } else if (element.className === "deleteScript") { + if (confirm("Do you really want to delete this script?\n" + element.dataset.path + "\n\nYou can not undo this action, and the script will be lost forever...")) { + M.toast({html: "Trying to create script. If no change after a second. Check the logViewer."}); + socket.emit("DeleteScript", {"scriptPath": element.dataset.path}); + setTimeout(() => {socket.emit("GetScripts", {})}, 1000); + } + + } else if (element.id === "createEmptyScript") { + var scriptName = prompt("Please enter the name of the new script:"); + if (scriptName != null || scriptName != "") { + M.toast({html: "Trying to create script. If no change after a second. Check the logViewer."}); + socket.emit("CreateEmptyScript", {"scriptName": scriptName}); + setTimeout(() => {socket.emit("GetScripts", {})}, 1000); + } + + } + + } + + addEventListener("click", clickHandler, false); + +}; |