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* Do some design improvementsjakob.stendahl2022-12-052-3/+13
* Merge in upstreamjakob.stendahl2022-12-041-0/+7
* Fix simulation stuttering (still resource intensive) and some oter QOL upgradesjakob.stendahl2022-12-041-1/+19
* :bug: Small bugfixesJakob Stendahl2022-04-282-7/+7
* :sparkles: Blank pixels on exitJakob Stendahl2021-10-212-7/+9
* :lipstick: Improve simulation by changing to using a svg. and some small fixesJakob Stendahl2021-10-211-3/+5
* :sparkles: Add attempt at the "simulation"Jakob Stendahl2021-10-212-0/+23
* :sparkles: Make all variable-types changeable from both home and editorJakob Stendahl2021-10-212-13/+9
* :pencil2: Fix typoJakob Stendahl2021-10-151-2/+2
* :lipstick: Add Trigger variable, fix small UI bugJakob Stendahl2021-10-131-0/+15
* :construction: Add actual classtype to super callsJakob Stendahl2021-10-111-2/+3
* :zap: Improve code structure somewhatJakob Stendahl2021-10-111-28/+27
* :hammer: Fix merge conflictJakob Stendahl2021-10-101-4/+0
* :hammer: Update some of the builtin scriptsJakob Stendahl2021-10-101-5/+9
* :construction: Make python 3.5 compatible and fix some weird bugsjakobst1n2021-10-104-47/+51
* :sparkles: Add Color helper class (should be made the default for ColorVariable)Jakob Stendahl2021-10-062-3/+64
* :art: Add optional deltatime parameter to all each_ method of NeoBehaviourJakob Stendahl2021-10-061-10/+29
* :sprakles: Add BooleanVariableJakob Stendahl2021-10-033-10/+23
* :building_construction: Use UNIX socket for IPC instead of stdin/outJakob Stendahl2021-10-032-37/+106
* :sparkles: Add actual different variable types, this also changes slightly ho...Jakob Stendahl2021-10-032-16/+117
* :boom: Introduce new UI based on svelte, and rewrite a lot of the node app an...Jakob Stendahl2021-09-198-0/+613