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| author | Jakob Stendahl <JakobS1n@users.noreply.github.com> | 2017-09-29 01:12:27 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-09-29 01:12:27 +0200 |
| commit | 9a00d03f80eee94c9fe52f832a0127d9375ad375 (patch) | |
| tree | 21f20ea46caa33d155effab5a020ad5721d88a66 /exampleProject/New Unity Project/Assets/Materials/Sand.mat | |
| parent | 359cebc2b4e156fd3bd87c9a492ac23014ceb5fe (diff) | |
| download | TD-9a00d03f80eee94c9fe52f832a0127d9375ad375.tar.gz TD-9a00d03f80eee94c9fe52f832a0127d9375ad375.zip | |
Bytt ut eksempel med starten på et Tower Defence spill (#2)
* Startet på TD :)
* Slett tulleprosjekt
* Added enemy as a prefab
* Fiksa stygge skygga
* Fiksa stygge skygga på android
* Tweaked design, cleanup of enemy script
* Made enemy spawner, plus changed enemy color to red
* Added pan and zoom (Pan is ugly still)
* Veit itj ka som e endra :)
Diffstat (limited to 'exampleProject/New Unity Project/Assets/Materials/Sand.mat')
| -rw-r--r-- | exampleProject/New Unity Project/Assets/Materials/Sand.mat | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/exampleProject/New Unity Project/Assets/Materials/Sand.mat b/exampleProject/New Unity Project/Assets/Materials/Sand.mat deleted file mode 100644 index d798915..0000000 --- a/exampleProject/New Unity Project/Assets/Materials/Sand.mat +++ /dev/null @@ -1,76 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!21 &2100000 -Material: - serializedVersion: 6 - m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - m_Name: Sand - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON - m_LightmapFlags: 4 - m_EnableInstancingVariants: 0 - m_CustomRenderQueue: 2450 - stringTagMap: - RenderType: Transparent - disabledShaderPasses: [] - m_SavedProperties: - serializedVersion: 3 - m_TexEnvs: - - _BumpMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _DetailAlbedoMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _DetailMask: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _DetailNormalMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _EmissionMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _MainTex: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _MetallicGlossMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _OcclusionMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _ParallaxMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - m_Floats: - - _BumpScale: 1 - - _Cutoff: 0.5 - - _DetailNormalMapScale: 1 - - _DstBlend: 10 - - _GlossMapScale: 1 - - _Glossiness: 0.5 - - _GlossyReflections: 1 - - _Metallic: 0 - - _Mode: 3 - - _OcclusionStrength: 1 - - _Parallax: 0.02 - - _SmoothnessTextureChannel: 0 - - _SpecularHighlights: 1 - - _SrcBlend: 1 - - _UVSec: 0 - - _ZWrite: 0 - m_Colors: - - _Color: {r: 1, g: 0.87058824, b: 0.14705884, a: 1} - - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |
