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authorJakob Stendahl <jakob.stendahl@outlook.com>2017-09-27 16:51:30 +0200
committerJakob Stendahl <jakob.stendahl@outlook.com>2017-09-27 16:51:30 +0200
commitd608d2d01ce8c951d6270faedf314b856f3b23c6 (patch)
tree94ef8da445825ccccba7141d659f87415212ebf5 /exampleProject/New Unity Project/Assets/Materials
parentbb93a98a2b5ba5a2a43b2b50edbcd6aec985d7a2 (diff)
downloadTD-d608d2d01ce8c951d6270faedf314b856f3b23c6.tar.gz
TD-d608d2d01ce8c951d6270faedf314b856f3b23c6.zip
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Diffstat (limited to 'exampleProject/New Unity Project/Assets/Materials')
-rw-r--r--exampleProject/New Unity Project/Assets/Materials/Sand.mat76
-rw-r--r--exampleProject/New Unity Project/Assets/Materials/Sand.mat.meta9
-rw-r--r--exampleProject/New Unity Project/Assets/Materials/water.mat128
-rw-r--r--exampleProject/New Unity Project/Assets/Materials/water.mat.meta9
4 files changed, 222 insertions, 0 deletions
diff --git a/exampleProject/New Unity Project/Assets/Materials/Sand.mat b/exampleProject/New Unity Project/Assets/Materials/Sand.mat
new file mode 100644
index 0000000..fba3767
--- /dev/null
+++ b/exampleProject/New Unity Project/Assets/Materials/Sand.mat
@@ -0,0 +1,76 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
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+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_Name: Sand
+ m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
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+ - _Color: {r: 1, g: 0.87058824, b: 0.14705884, a: 1}
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diff --git a/exampleProject/New Unity Project/Assets/Materials/Sand.mat.meta b/exampleProject/New Unity Project/Assets/Materials/Sand.mat.meta
new file mode 100644
index 0000000..f2c4ea2
--- /dev/null
+++ b/exampleProject/New Unity Project/Assets/Materials/Sand.mat.meta
@@ -0,0 +1,9 @@
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+timeCreated: 1506521196
+licenseType: Free
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diff --git a/exampleProject/New Unity Project/Assets/Materials/water.mat b/exampleProject/New Unity Project/Assets/Materials/water.mat
new file mode 100644
index 0000000..951f601
--- /dev/null
+++ b/exampleProject/New Unity Project/Assets/Materials/water.mat
@@ -0,0 +1,128 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
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+ m_PrefabInternal: {fileID: 0}
+ m_Name: water
+ m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
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+ m_CustomRenderQueue: 3000
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+ - _GerstnerIntensity: 1
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+ - _Glossiness: 1
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+ - _Metallic: 0.396
+ - _Mode: 3
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+ - _RefrDistort: 0.4
+ - _Shininess: 0.078125
+ - _SmoothnessTextureChannel: 1
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+ - _WaveScale: 0.0235
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+ - _BaseColor: {r: 0.54, g: 0.95, b: 0.99, a: 0.5}
+ - _BumpDirection: {r: 1, g: 1, b: -1, a: 1}
+ - _BumpTiling: {r: 1, g: 1, b: -2, a: 3}
+ - _Color: {r: 0.36862746, g: 1, b: 1, a: 0.328}
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+ - _Foam: {r: 0.1, g: 0.375, b: 0, a: 0}
+ - _GAmplitude: {r: 0.3, g: 0.35, b: 0.25, a: 0.25}
+ - _GDirectionAB: {r: 0.3, g: 0.85, b: 0.85, a: 0.25}
+ - _GDirectionCD: {r: 0.1, g: 0.9, b: 0.5, a: 0.5}
+ - _GFrequency: {r: 1.3, g: 1.35, b: 1.25, a: 1.25}
+ - _GSpeed: {r: 1.2, g: 1.375, b: 1.1, a: 1.5}
+ - _GSteepness: {r: 1, g: 1, b: 1, a: 1}
+ - _HorizonColor: {r: 0.172, g: 0.463, b: 0.435, a: 1}
+ - _InvFadeParemeter: {r: 0.15, g: 0.15, b: 0.5, a: 1}
+ - _ReflectionColor: {r: 0.54, g: 0.95, b: 0.99, a: 0.5}
+ - _RefrColor: {r: 0.34, g: 0.85, b: 0.92, a: 1}
+ - _SpecularColor: {r: 0.72, g: 0.72, b: 0.72, a: 1}
+ - _WorldLightDir: {r: 0, g: 0.1, b: -0.5, a: 0}
+ - _horizonColor: {r: 0.172, g: 0.463, b: 0.435, a: 0}
diff --git a/exampleProject/New Unity Project/Assets/Materials/water.mat.meta b/exampleProject/New Unity Project/Assets/Materials/water.mat.meta
new file mode 100644
index 0000000..7e00998
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