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author | Jakob Stendahl <jakst070500@ntvgs.no> | 2017-09-29 12:42:11 +0200 |
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committer | Jakob Stendahl <jakst070500@ntvgs.no> | 2017-09-29 12:42:11 +0200 |
commit | 76cf99ade6530bdad81088295fb4cf73f5c5b118 (patch) | |
tree | e3cf549687d164c11d6b292d771534e98bcc97a8 /exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader | |
parent | 608b6a0e692a580f0dfabef0b2ef1a59f0a37234 (diff) | |
parent | 9a00d03f80eee94c9fe52f832a0127d9375ad375 (diff) | |
download | TD-76cf99ade6530bdad81088295fb4cf73f5c5b118.tar.gz TD-76cf99ade6530bdad81088295fb4cf73f5c5b118.zip |
Merge branch 'master' of https://github.com/JakobS1n/unityTest
Diffstat (limited to 'exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader')
-rw-r--r-- | exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader b/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader deleted file mode 100644 index 31779b2..0000000 --- a/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader +++ /dev/null @@ -1,73 +0,0 @@ -Shader "Unlit/SpecialFX/Cool Hologram" -{ - Properties - { - _MainTex ("Albedo Texture", 2D) = "white" {} - _TintColor("Tint Color", Color) = (1,1,1,1) - _Transparency("Transparency", Range(0.0,0.5)) = 0.25 - _CutoutThresh("Cutout Threshold", Range(0.0,1.0)) = 0.2 - _Distance("Distance", Float) = 1 - _Amplitude("Amplitude", Float) = 1 - _Speed ("Speed", Float) = 1 - _Amount("Amount", Range(0.0,1.0)) = 1 - } - - SubShader - { - Tags {"Queue"="Transparent" "RenderType"="Transparent" } - LOD 100 - - ZWrite Off - Blend SrcAlpha OneMinusSrcAlpha - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - float4 _TintColor; - float _Transparency; - float _CutoutThresh; - float _Distance; - float _Amplitude; - float _Speed; - float _Amount; - - v2f vert (appdata v) - { - v2f o; - v.vertex.x += sin(_Time.y * _Speed + v.vertex.y * _Amplitude) * _Distance * _Amount; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - // sample the texture - fixed4 col = tex2D(_MainTex, i.uv) + _TintColor; - col.a = _Transparency; - clip(col.r - _CutoutThresh); - return col; - } - ENDCG - } - } -}
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