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author | Jakob Stendahl <JakobS1n@users.noreply.github.com> | 2017-09-29 01:12:27 +0200 |
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committer | GitHub <noreply@github.com> | 2017-09-29 01:12:27 +0200 |
commit | 9a00d03f80eee94c9fe52f832a0127d9375ad375 (patch) | |
tree | 21f20ea46caa33d155effab5a020ad5721d88a66 /exampleProject/New Unity Project/Assets/Shaders | |
parent | 359cebc2b4e156fd3bd87c9a492ac23014ceb5fe (diff) | |
download | TD-9a00d03f80eee94c9fe52f832a0127d9375ad375.tar.gz TD-9a00d03f80eee94c9fe52f832a0127d9375ad375.zip |
Bytt ut eksempel med starten på et Tower Defence spill (#2)
* Startet på TD :)
* Slett tulleprosjekt
* Added enemy as a prefab
* Fiksa stygge skygga
* Fiksa stygge skygga på android
* Tweaked design, cleanup of enemy script
* Made enemy spawner, plus changed enemy color to red
* Added pan and zoom (Pan is ugly still)
* Veit itj ka som e endra :)
Diffstat (limited to 'exampleProject/New Unity Project/Assets/Shaders')
-rw-r--r-- | exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader | 73 | ||||
-rw-r--r-- | exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader.meta | 9 |
2 files changed, 0 insertions, 82 deletions
diff --git a/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader b/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader deleted file mode 100644 index 31779b2..0000000 --- a/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader +++ /dev/null @@ -1,73 +0,0 @@ -Shader "Unlit/SpecialFX/Cool Hologram" -{ - Properties - { - _MainTex ("Albedo Texture", 2D) = "white" {} - _TintColor("Tint Color", Color) = (1,1,1,1) - _Transparency("Transparency", Range(0.0,0.5)) = 0.25 - _CutoutThresh("Cutout Threshold", Range(0.0,1.0)) = 0.2 - _Distance("Distance", Float) = 1 - _Amplitude("Amplitude", Float) = 1 - _Speed ("Speed", Float) = 1 - _Amount("Amount", Range(0.0,1.0)) = 1 - } - - SubShader - { - Tags {"Queue"="Transparent" "RenderType"="Transparent" } - LOD 100 - - ZWrite Off - Blend SrcAlpha OneMinusSrcAlpha - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - float4 _TintColor; - float _Transparency; - float _CutoutThresh; - float _Distance; - float _Amplitude; - float _Speed; - float _Amount; - - v2f vert (appdata v) - { - v2f o; - v.vertex.x += sin(_Time.y * _Speed + v.vertex.y * _Amplitude) * _Distance * _Amount; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - // sample the texture - fixed4 col = tex2D(_MainTex, i.uv) + _TintColor; - col.a = _Transparency; - clip(col.r - _CutoutThresh); - return col; - } - ENDCG - } - } -}
\ No newline at end of file diff --git a/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader.meta b/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader.meta deleted file mode 100644 index bc197cc..0000000 --- a/exampleProject/New Unity Project/Assets/Shaders/WaterShader.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 33d85013378394e68adece6c531226e3 -timeCreated: 1506534575 -licenseType: Free -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: |