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author | Jakob Stendahl <JakobS1n@users.noreply.github.com> | 2017-09-29 01:12:27 +0200 |
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committer | GitHub <noreply@github.com> | 2017-09-29 01:12:27 +0200 |
commit | 9a00d03f80eee94c9fe52f832a0127d9375ad375 (patch) | |
tree | 21f20ea46caa33d155effab5a020ad5721d88a66 /exampleProject/New Unity Project/Assets/Textures | |
parent | 359cebc2b4e156fd3bd87c9a492ac23014ceb5fe (diff) | |
download | TD-9a00d03f80eee94c9fe52f832a0127d9375ad375.tar.gz TD-9a00d03f80eee94c9fe52f832a0127d9375ad375.zip |
Bytt ut eksempel med starten på et Tower Defence spill (#2)
* Startet på TD :)
* Slett tulleprosjekt
* Added enemy as a prefab
* Fiksa stygge skygga
* Fiksa stygge skygga på android
* Tweaked design, cleanup of enemy script
* Made enemy spawner, plus changed enemy color to red
* Added pan and zoom (Pan is ugly still)
* Veit itj ka som e endra :)
Diffstat (limited to 'exampleProject/New Unity Project/Assets/Textures')
-rw-r--r-- | exampleProject/New Unity Project/Assets/Textures/Water.png | bin | 32735 -> 0 bytes | |||
-rw-r--r-- | exampleProject/New Unity Project/Assets/Textures/Water.png.meta | 92 |
2 files changed, 0 insertions, 92 deletions
diff --git a/exampleProject/New Unity Project/Assets/Textures/Water.png b/exampleProject/New Unity Project/Assets/Textures/Water.png Binary files differdeleted file mode 100644 index ae2d228..0000000 --- a/exampleProject/New Unity Project/Assets/Textures/Water.png +++ /dev/null diff --git a/exampleProject/New Unity Project/Assets/Textures/Water.png.meta b/exampleProject/New Unity Project/Assets/Textures/Water.png.meta deleted file mode 100644 index 69aa4a0..0000000 --- a/exampleProject/New Unity Project/Assets/Textures/Water.png.meta +++ /dev/null @@ -1,92 +0,0 @@ -fileFormatVersion: 2 -guid: 534a3037b0f104939b34738755529229 -timeCreated: 1506534330 -licenseType: Free -TextureImporter: - fileIDToRecycleName: {} - serializedVersion: 4 - mipmaps: - mipMapMode: 0 - enableMipMap: 1 - sRGBTexture: 1 - linearTexture: 0 - fadeOut: 0 - borderMipMap: 0 - mipMapFadeDistanceStart: 1 - mipMapFadeDistanceEnd: 3 - bumpmap: - convertToNormalMap: 0 - externalNormalMap: 0 - heightScale: 0.25 - normalMapFilter: 0 - isReadable: 0 - grayScaleToAlpha: 0 - generateCubemap: 6 - cubemapConvolution: 0 - seamlessCubemap: 0 - textureFormat: 1 - maxTextureSize: 2048 - textureSettings: - filterMode: -1 - aniso: -1 - mipBias: -1 - wrapMode: -1 - nPOTScale: 1 - lightmap: 0 - compressionQuality: 50 - spriteMode: 0 - spriteExtrude: 1 - spriteMeshType: 1 - alignment: 0 - spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} - spritePixelsToUnits: 100 - alphaUsage: 1 - alphaIsTransparency: 1 - spriteTessellationDetail: -1 - textureType: 0 - textureShape: 1 - maxTextureSizeSet: 0 - compressionQualitySet: 0 - textureFormatSet: 0 - platformSettings: - - buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - - buildTarget: Standalone - maxTextureSize: 2048 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - - buildTarget: iPhone - maxTextureSize: 2048 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - - buildTarget: Android - maxTextureSize: 2048 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - spriteSheet: - serializedVersion: 2 - sprites: [] - outline: [] - spritePackingTag: - userData: - assetBundleName: - assetBundleVariant: |