aboutsummaryrefslogtreecommitdiff
path: root/exampleProject/New Unity Project/ProjectSettings/ClusterInputManager.asset
diff options
context:
space:
mode:
authorJakob Stendahl <JakobS1n@users.noreply.github.com>2017-09-29 01:12:27 +0200
committerGitHub <noreply@github.com>2017-09-29 01:12:27 +0200
commit9a00d03f80eee94c9fe52f832a0127d9375ad375 (patch)
tree21f20ea46caa33d155effab5a020ad5721d88a66 /exampleProject/New Unity Project/ProjectSettings/ClusterInputManager.asset
parent359cebc2b4e156fd3bd87c9a492ac23014ceb5fe (diff)
downloadTD-9a00d03f80eee94c9fe52f832a0127d9375ad375.tar.gz
TD-9a00d03f80eee94c9fe52f832a0127d9375ad375.zip
Bytt ut eksempel med starten på et Tower Defence spill (#2)
* Startet på TD :) * Slett tulleprosjekt * Added enemy as a prefab * Fiksa stygge skygga * Fiksa stygge skygga på android * Tweaked design, cleanup of enemy script * Made enemy spawner, plus changed enemy color to red * Added pan and zoom (Pan is ugly still) * Veit itj ka som e endra :)
Diffstat (limited to 'exampleProject/New Unity Project/ProjectSettings/ClusterInputManager.asset')
-rw-r--r--exampleProject/New Unity Project/ProjectSettings/ClusterInputManager.asset6
1 files changed, 0 insertions, 6 deletions
diff --git a/exampleProject/New Unity Project/ProjectSettings/ClusterInputManager.asset b/exampleProject/New Unity Project/ProjectSettings/ClusterInputManager.asset
deleted file mode 100644
index e7886b2..0000000
--- a/exampleProject/New Unity Project/ProjectSettings/ClusterInputManager.asset
+++ /dev/null
@@ -1,6 +0,0 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!236 &1
-ClusterInputManager:
- m_ObjectHideFlags: 0
- m_Inputs: []