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authorJakob Stendahl <JakobS1n@users.noreply.github.com>2017-09-29 01:12:27 +0200
committerGitHub <noreply@github.com>2017-09-29 01:12:27 +0200
commit9a00d03f80eee94c9fe52f832a0127d9375ad375 (patch)
tree21f20ea46caa33d155effab5a020ad5721d88a66 /exampleProject/New Unity Project/ProjectSettings/GraphicsSettings.asset
parent359cebc2b4e156fd3bd87c9a492ac23014ceb5fe (diff)
downloadTD-9a00d03f80eee94c9fe52f832a0127d9375ad375.tar.gz
TD-9a00d03f80eee94c9fe52f832a0127d9375ad375.zip
Bytt ut eksempel med starten på et Tower Defence spill (#2)
* Startet på TD :) * Slett tulleprosjekt * Added enemy as a prefab * Fiksa stygge skygga * Fiksa stygge skygga på android * Tweaked design, cleanup of enemy script * Made enemy spawner, plus changed enemy color to red * Added pan and zoom (Pan is ugly still) * Veit itj ka som e endra :)
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diff --git a/exampleProject/New Unity Project/ProjectSettings/GraphicsSettings.asset b/exampleProject/New Unity Project/ProjectSettings/GraphicsSettings.asset
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-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!30 &1
-GraphicsSettings:
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- serializedVersion: 12
- m_Deferred:
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- m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
- m_DeferredReflections:
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- m_ScreenSpaceShadows:
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- m_DepthNormals:
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- m_PreloadedShaders: []
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- m_CustomRenderPipeline: {fileID: 0}
- m_TransparencySortMode: 0
- m_TransparencySortAxis: {x: 0, y: 0, z: 1}
- m_DefaultRenderingPath: 1
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- m_TierSettings: []
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- m_LightmapKeepDirCombined: 1
- m_LightmapKeepDynamicPlain: 1
- m_LightmapKeepDynamicDirCombined: 1
- m_LightmapKeepShadowMask: 1
- m_LightmapKeepSubtractive: 1
- m_FogKeepLinear: 1
- m_FogKeepExp: 1
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