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author | Jakob Stendahl <JakobS1n@users.noreply.github.com> | 2017-09-29 01:12:27 +0200 |
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committer | GitHub <noreply@github.com> | 2017-09-29 01:12:27 +0200 |
commit | 9a00d03f80eee94c9fe52f832a0127d9375ad375 (patch) | |
tree | 21f20ea46caa33d155effab5a020ad5721d88a66 /exampleProject/New Unity Project/ProjectSettings/GraphicsSettings.asset | |
parent | 359cebc2b4e156fd3bd87c9a492ac23014ceb5fe (diff) | |
download | TD-9a00d03f80eee94c9fe52f832a0127d9375ad375.tar.gz TD-9a00d03f80eee94c9fe52f832a0127d9375ad375.zip |
Bytt ut eksempel med starten på et Tower Defence spill (#2)
* Startet på TD :)
* Slett tulleprosjekt
* Added enemy as a prefab
* Fiksa stygge skygga
* Fiksa stygge skygga på android
* Tweaked design, cleanup of enemy script
* Made enemy spawner, plus changed enemy color to red
* Added pan and zoom (Pan is ugly still)
* Veit itj ka som e endra :)
Diffstat (limited to 'exampleProject/New Unity Project/ProjectSettings/GraphicsSettings.asset')
-rw-r--r-- | exampleProject/New Unity Project/ProjectSettings/GraphicsSettings.asset | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/exampleProject/New Unity Project/ProjectSettings/GraphicsSettings.asset b/exampleProject/New Unity Project/ProjectSettings/GraphicsSettings.asset deleted file mode 100644 index 74d7b53..0000000 --- a/exampleProject/New Unity Project/ProjectSettings/GraphicsSettings.asset +++ /dev/null @@ -1,61 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!30 &1 -GraphicsSettings: - m_ObjectHideFlags: 0 - serializedVersion: 12 - m_Deferred: - m_Mode: 1 - m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} - m_DeferredReflections: - m_Mode: 1 - m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} - m_ScreenSpaceShadows: - m_Mode: 1 - m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} - m_LegacyDeferred: - m_Mode: 1 - m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} - m_DepthNormals: - m_Mode: 1 - m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} - m_MotionVectors: - m_Mode: 1 - m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} - m_LightHalo: - m_Mode: 1 - m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} - m_LensFlare: - m_Mode: 1 - m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} - m_AlwaysIncludedShaders: - - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} - - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} - - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} - - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} - - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} - m_PreloadedShaders: [] - m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, - type: 0} - m_CustomRenderPipeline: {fileID: 0} - m_TransparencySortMode: 0 - m_TransparencySortAxis: {x: 0, y: 0, z: 1} - m_DefaultRenderingPath: 1 - m_DefaultMobileRenderingPath: 1 - m_TierSettings: [] - m_LightmapStripping: 0 - m_FogStripping: 0 - m_InstancingStripping: 0 - m_LightmapKeepPlain: 1 - m_LightmapKeepDirCombined: 1 - m_LightmapKeepDynamicPlain: 1 - m_LightmapKeepDynamicDirCombined: 1 - m_LightmapKeepShadowMask: 1 - m_LightmapKeepSubtractive: 1 - m_FogKeepLinear: 1 - m_FogKeepExp: 1 - m_FogKeepExp2: 1 - m_AlbedoSwatchInfos: [] - m_LightsUseLinearIntensity: 0 - m_LightsUseColorTemperature: 0 |