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authorJakob Stendahl <JakobS1n@users.noreply.github.com>2017-09-29 01:12:27 +0200
committerGitHub <noreply@github.com>2017-09-29 01:12:27 +0200
commit9a00d03f80eee94c9fe52f832a0127d9375ad375 (patch)
tree21f20ea46caa33d155effab5a020ad5721d88a66 /exampleProject/New Unity Project/ProjectSettings/Physics2DSettings.asset
parent359cebc2b4e156fd3bd87c9a492ac23014ceb5fe (diff)
downloadTD-9a00d03f80eee94c9fe52f832a0127d9375ad375.tar.gz
TD-9a00d03f80eee94c9fe52f832a0127d9375ad375.zip
Bytt ut eksempel med starten på et Tower Defence spill (#2)
* Startet på TD :) * Slett tulleprosjekt * Added enemy as a prefab * Fiksa stygge skygga * Fiksa stygge skygga på android * Tweaked design, cleanup of enemy script * Made enemy spawner, plus changed enemy color to red * Added pan and zoom (Pan is ugly still) * Veit itj ka som e endra :)
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diff --git a/exampleProject/New Unity Project/ProjectSettings/Physics2DSettings.asset b/exampleProject/New Unity Project/ProjectSettings/Physics2DSettings.asset
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-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!19 &1
-Physics2DSettings:
- m_ObjectHideFlags: 0
- serializedVersion: 3
- m_Gravity: {x: 0, y: -9.81}
- m_DefaultMaterial: {fileID: 0}
- m_VelocityIterations: 8
- m_PositionIterations: 3
- m_VelocityThreshold: 1
- m_MaxLinearCorrection: 0.2
- m_MaxAngularCorrection: 8
- m_MaxTranslationSpeed: 100
- m_MaxRotationSpeed: 360
- m_BaumgarteScale: 0.2
- m_BaumgarteTimeOfImpactScale: 0.75
- m_TimeToSleep: 0.5
- m_LinearSleepTolerance: 0.01
- m_AngularSleepTolerance: 2
- m_DefaultContactOffset: 0.01
- m_QueriesHitTriggers: 1
- m_QueriesStartInColliders: 1
- m_ChangeStopsCallbacks: 0
- m_CallbacksOnDisable: 1
- m_AlwaysShowColliders: 0
- m_ShowColliderSleep: 1
- m_ShowColliderContacts: 0
- m_ShowColliderAABB: 0
- m_ContactArrowScale: 0.2
- m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
- m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
- m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
- m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
- m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff