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authorJakob Stendahl <JakobS1n@users.noreply.github.com>2017-09-29 01:12:27 +0200
committerGitHub <noreply@github.com>2017-09-29 01:12:27 +0200
commit9a00d03f80eee94c9fe52f832a0127d9375ad375 (patch)
tree21f20ea46caa33d155effab5a020ad5721d88a66 /td/Assets/Scripts/Enemy.cs
parent359cebc2b4e156fd3bd87c9a492ac23014ceb5fe (diff)
downloadTD-9a00d03f80eee94c9fe52f832a0127d9375ad375.tar.gz
TD-9a00d03f80eee94c9fe52f832a0127d9375ad375.zip
Bytt ut eksempel med starten på et Tower Defence spill (#2)
* Startet på TD :) * Slett tulleprosjekt * Added enemy as a prefab * Fiksa stygge skygga * Fiksa stygge skygga på android * Tweaked design, cleanup of enemy script * Made enemy spawner, plus changed enemy color to red * Added pan and zoom (Pan is ugly still) * Veit itj ka som e endra :)
Diffstat (limited to 'td/Assets/Scripts/Enemy.cs')
-rw-r--r--td/Assets/Scripts/Enemy.cs39
1 files changed, 39 insertions, 0 deletions
diff --git a/td/Assets/Scripts/Enemy.cs b/td/Assets/Scripts/Enemy.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Enemy : MonoBehaviour {
+
+ public float speed;
+ public float initialHp;
+ public Transform pathWay;
+
+ List<Vector3> waypoints = new List<Vector3>();
+ Vector3 waypointPos;
+ int waypointNum = -1; // Using minus one so that first addition returns 0, first element in array
+
+ void Start () {
+ foreach (Transform child in pathWay) {
+ waypoints.Add (child.position);
+ }
+ }
+
+ void Update () {
+ updateWaypoint ();
+
+ float transformStep = speed * Time.deltaTime;
+ transform.position = Vector3.MoveTowards (transform.position, waypointPos, transformStep);
+
+ if (waypointNum == waypoints.Count - 1) {
+ Destroy (gameObject);
+ }
+ }
+
+ void updateWaypoint() {
+ if ( (transform.position == waypointPos && waypointNum < waypoints.Count - 1) || waypointNum == -1) {
+ waypointNum++;
+ waypointPos = new Vector3 (waypoints [waypointNum].x, 0.604f, waypoints [waypointNum].z);
+ }
+ }
+
+}