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authorJakob Stendahl <jakob.stendahl@outlook.com>2017-10-13 22:11:33 +0200
committerJakob Stendahl <jakob.stendahl@outlook.com>2017-10-13 22:11:33 +0200
commitd77cd51742cb760f5f2e8f5f3c283e311ffffe1c (patch)
treea60aaccbbe51c2202e596c22d3741370fdc357d2 /td/Assets/Scripts/Enemy.cs
parent112a91b7084a5365291c712fabcb8ceeb4c644ce (diff)
downloadTD-d77cd51742cb760f5f2e8f5f3c283e311ffffe1c.tar.gz
TD-d77cd51742cb760f5f2e8f5f3c283e311ffffe1c.zip
Added new method for pausing the game
Diffstat (limited to 'td/Assets/Scripts/Enemy.cs')
-rw-r--r--td/Assets/Scripts/Enemy.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/td/Assets/Scripts/Enemy.cs b/td/Assets/Scripts/Enemy.cs
index 3074003..20436db 100644
--- a/td/Assets/Scripts/Enemy.cs
+++ b/td/Assets/Scripts/Enemy.cs
@@ -17,6 +17,8 @@ public class Enemy : MonoBehaviour {
private int _waypointNum = -1; // Using minus one so that first addition returns 0, first element in array
void Update () {
+ if (Player.GameIsPaused()) { return; } // This ensures that the game stays paused
+
if ( (transform.position == _waypointPos && _waypointNum + 1 < Waypoints.Count) || _waypointNum == -1) {
_waypointNum++;
_waypointPos = new Vector3 (Waypoints [_waypointNum].x, 0.483f, Waypoints [_waypointNum].z);