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authorJakob Stendahl <jakob.stendahl@outlook.com>2017-10-18 00:08:07 +0200
committerJakob Stendahl <jakob.stendahl@outlook.com>2017-10-18 00:08:07 +0200
commit18d6b012a6e9a74171e2ac484fc28d68c372a4bd (patch)
treeb04b616115a7cb8c9d0498fb6e766556a8a39c23 /td/Assets/Scripts/FlashColor.cs
parent12b8646159169c082ae7197ed7af4bbcf1d9e2cb (diff)
downloadTD-18d6b012a6e9a74171e2ac484fc28d68c372a4bd.tar.gz
TD-18d6b012a6e9a74171e2ac484fc28d68c372a4bd.zip
Added another tower, tweaked prices, by some reason waves are not always spawning...
Diffstat (limited to 'td/Assets/Scripts/FlashColor.cs')
-rw-r--r--td/Assets/Scripts/FlashColor.cs58
1 files changed, 58 insertions, 0 deletions
diff --git a/td/Assets/Scripts/FlashColor.cs b/td/Assets/Scripts/FlashColor.cs
new file mode 100644
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--- /dev/null
+++ b/td/Assets/Scripts/FlashColor.cs
@@ -0,0 +1,58 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class FlashColor : MonoBehaviour {
+
+ public Color Color1;
+ public Color Color2;
+ public float TransitionTime;
+ public bool HideAfterCountdown;
+ public float DisplayTime;
+
+ private Text _text;
+ public float TimeSinceBorn;
+
+ void Start() {
+ TimeSinceBorn = 0;
+ _text = gameObject.GetComponent<Text>();
+ StartCoroutine("Flash");
+ }
+
+ void OnEnable() {
+ TimeSinceBorn = 0;
+ _text = gameObject.GetComponent<Text>();
+ StartCoroutine("Flash");
+ }
+
+ void Update () {
+ if (HideAfterCountdown) {
+ TimeSinceBorn += Time.deltaTime;
+ if (TimeSinceBorn >= DisplayTime) {
+ gameObject.SetActive(false);
+ }
+ }
+ }
+
+ IEnumerator Flash() {
+ while (true) {
+ float elapsedTime = 0.0f;
+ while (elapsedTime < TransitionTime) {
+ elapsedTime += Time.deltaTime;
+ _text.color = Color.Lerp(Color1, Color2, (elapsedTime / TransitionTime));
+ yield return null;
+ }
+
+ elapsedTime = 0.0f;
+ while (elapsedTime < TransitionTime) {
+ elapsedTime += Time.deltaTime;
+ _text.color = Color.Lerp(Color2, Color1, (elapsedTime / TransitionTime));
+ yield return null;
+ }
+ yield return null;
+ }
+ }
+
+
+}