aboutsummaryrefslogtreecommitdiff
path: root/td/Assets/Scripts/cameraHandler.cs
diff options
context:
space:
mode:
authorJakob Stendahl <jakob.stendahl@outlook.com>2017-10-13 22:11:33 +0200
committerJakob Stendahl <jakob.stendahl@outlook.com>2017-10-13 22:11:33 +0200
commitd77cd51742cb760f5f2e8f5f3c283e311ffffe1c (patch)
treea60aaccbbe51c2202e596c22d3741370fdc357d2 /td/Assets/Scripts/cameraHandler.cs
parent112a91b7084a5365291c712fabcb8ceeb4c644ce (diff)
downloadTD-d77cd51742cb760f5f2e8f5f3c283e311ffffe1c.tar.gz
TD-d77cd51742cb760f5f2e8f5f3c283e311ffffe1c.zip
Added new method for pausing the game
Diffstat (limited to 'td/Assets/Scripts/cameraHandler.cs')
-rw-r--r--td/Assets/Scripts/cameraHandler.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/td/Assets/Scripts/cameraHandler.cs b/td/Assets/Scripts/cameraHandler.cs
index 1655509..7c2f75f 100644
--- a/td/Assets/Scripts/cameraHandler.cs
+++ b/td/Assets/Scripts/cameraHandler.cs
@@ -11,6 +11,8 @@ public class CameraHandler : MonoBehaviour {
public static readonly float[] BoundsY = new float[]{-5f, 10f};
public static readonly float[] BoundsZ = new float[]{-8f, 8f};
public static readonly float[] ZoomBounds = new float[]{1f, 5f};
+ [Header("Scripting vars")]
+ public Player Player; // Reference to the player object, should be set in designer
private Camera _cam;
@@ -26,6 +28,7 @@ public class CameraHandler : MonoBehaviour {
}
void Update() {
+ if (Player.GameIsPaused()) { return; }
// If there's an open menu, or the clicker is being pressed, ignore the touch.
/*
if (GameManager.Instance.MenuManager.HasOpenMenu || GameManager.Instance.BitSpawnManager.IsSpawningBits) {