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author | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-09-30 16:52:54 +0200 |
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committer | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-09-30 16:52:54 +0200 |
commit | 44bbc99517da0b0ee0251fbf519f117a3e7abfdb (patch) | |
tree | 40baabf071ffa191bc7dfb3ffc8c790c842f6f62 /td/Assets/Scripts/enableChild.cs | |
parent | bbf0d25b4681366780a9ed3755c6a1f1619d9996 (diff) | |
download | TD-44bbc99517da0b0ee0251fbf519f117a3e7abfdb.tar.gz TD-44bbc99517da0b0ee0251fbf519f117a3e7abfdb.zip |
Worked on UI scaling, and added description to some of the scripts
Diffstat (limited to 'td/Assets/Scripts/enableChild.cs')
-rw-r--r-- | td/Assets/Scripts/enableChild.cs | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/td/Assets/Scripts/enableChild.cs b/td/Assets/Scripts/enableChild.cs new file mode 100644 index 0000000..50c7844 --- /dev/null +++ b/td/Assets/Scripts/enableChild.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class enableChild : MonoBehaviour { + /* Denne klassen gjør ikke annet enn å aktivere det første childobjektet, + * nyttig om man vil skjule objekter når man designer, + * slik at man slipper å drive å skru objektene av og på mellom hver test manuelt */ + void Start () { + this.gameObject.transform.GetChild (0).gameObject.SetActive (true); + } +}
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