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authorJakob Stendahl <jakob.stendahl@outlook.com>2017-09-30 16:52:54 +0200
committerJakob Stendahl <jakob.stendahl@outlook.com>2017-09-30 16:52:54 +0200
commit44bbc99517da0b0ee0251fbf519f117a3e7abfdb (patch)
tree40baabf071ffa191bc7dfb3ffc8c790c842f6f62 /td/Assets/Scripts/enableChild.cs
parentbbf0d25b4681366780a9ed3755c6a1f1619d9996 (diff)
downloadTD-44bbc99517da0b0ee0251fbf519f117a3e7abfdb.tar.gz
TD-44bbc99517da0b0ee0251fbf519f117a3e7abfdb.zip
Worked on UI scaling, and added description to some of the scripts
Diffstat (limited to 'td/Assets/Scripts/enableChild.cs')
-rw-r--r--td/Assets/Scripts/enableChild.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/td/Assets/Scripts/enableChild.cs b/td/Assets/Scripts/enableChild.cs
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+++ b/td/Assets/Scripts/enableChild.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class enableChild : MonoBehaviour {
+ /* Denne klassen gjør ikke annet enn å aktivere det første childobjektet,
+ * nyttig om man vil skjule objekter når man designer,
+ * slik at man slipper å drive å skru objektene av og på mellom hver test manuelt */
+ void Start () {
+ this.gameObject.transform.GetChild (0).gameObject.SetActive (true);
+ }
+} \ No newline at end of file