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authorJakob Stendahl <JakobS1n@users.noreply.github.com>2017-10-14 23:17:09 +0200
committerGitHub <noreply@github.com>2017-10-14 23:17:09 +0200
commit8b2c937959c99ab2dfbc3eaf9dc5b9c18cf73371 (patch)
treeb775b07054de58f83cd9df41bf43e61b3facfad1 /td/Assets/Scripts/enableChild.cs
parent76cf99ade6530bdad81088295fb4cf73f5c5b118 (diff)
parentabe835d1112e4804ce63b7d2fa85f8bd76e3c237 (diff)
downloadTD-8b2c937959c99ab2dfbc3eaf9dc5b9c18cf73371.tar.gz
TD-8b2c937959c99ab2dfbc3eaf9dc5b9c18cf73371.zip
Merge pull request #4 from JakobS1n/GUI
Gui
Diffstat (limited to 'td/Assets/Scripts/enableChild.cs')
-rw-r--r--td/Assets/Scripts/enableChild.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/td/Assets/Scripts/enableChild.cs b/td/Assets/Scripts/enableChild.cs
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+++ b/td/Assets/Scripts/enableChild.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EnableChild : MonoBehaviour {
+ /* Denne klassen gjør ikke annet enn å aktivere det første childobjektet,
+ * nyttig om man vil skjule objekter når man designer,
+ * slik at man slipper å drive å skru objektene av og på mellom hver test manuelt */
+ void Start () {
+ this.gameObject.transform.GetChild (0).gameObject.SetActive (true);
+ }
+} \ No newline at end of file