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author | Jakob Stendahl <JakobS1n@users.noreply.github.com> | 2017-10-14 23:17:09 +0200 |
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committer | GitHub <noreply@github.com> | 2017-10-14 23:17:09 +0200 |
commit | 8b2c937959c99ab2dfbc3eaf9dc5b9c18cf73371 (patch) | |
tree | b775b07054de58f83cd9df41bf43e61b3facfad1 /td/Assets/Scripts/enableChild.cs | |
parent | 76cf99ade6530bdad81088295fb4cf73f5c5b118 (diff) | |
parent | abe835d1112e4804ce63b7d2fa85f8bd76e3c237 (diff) | |
download | TD-8b2c937959c99ab2dfbc3eaf9dc5b9c18cf73371.tar.gz TD-8b2c937959c99ab2dfbc3eaf9dc5b9c18cf73371.zip |
Merge pull request #4 from JakobS1n/GUI
Gui
Diffstat (limited to 'td/Assets/Scripts/enableChild.cs')
-rw-r--r-- | td/Assets/Scripts/enableChild.cs | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/td/Assets/Scripts/enableChild.cs b/td/Assets/Scripts/enableChild.cs new file mode 100644 index 0000000..cba9375 --- /dev/null +++ b/td/Assets/Scripts/enableChild.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EnableChild : MonoBehaviour { + /* Denne klassen gjør ikke annet enn å aktivere det første childobjektet, + * nyttig om man vil skjule objekter når man designer, + * slik at man slipper å drive å skru objektene av og på mellom hver test manuelt */ + void Start () { + this.gameObject.transform.GetChild (0).gameObject.SetActive (true); + } +}
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