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author | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-07 22:57:48 +0200 |
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committer | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-07 22:57:48 +0200 |
commit | 09c0b2eed74a77010ba686061b147c9cace88ed6 (patch) | |
tree | 9b5c013fc7a679ccca3e2074773d29d7f1674bbc /td/Assets/Scripts/gameStats.cs | |
parent | 69a6cc2555d8dfc8314a08e6cef6b67fa1177bf0 (diff) | |
download | TD-09c0b2eed74a77010ba686061b147c9cace88ed6.tar.gz TD-09c0b2eed74a77010ba686061b147c9cace88ed6.zip |
Trur æ la te VCS, ikke meninga, men æ trur itj de e nå problem egt
Diffstat (limited to 'td/Assets/Scripts/gameStats.cs')
-rw-r--r-- | td/Assets/Scripts/gameStats.cs | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/td/Assets/Scripts/gameStats.cs b/td/Assets/Scripts/gameStats.cs index daeb3cf..7c305fa 100644 --- a/td/Assets/Scripts/gameStats.cs +++ b/td/Assets/Scripts/gameStats.cs @@ -3,53 +3,53 @@ using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; -public class gameStats : MonoBehaviour { +public class GameStats : MonoBehaviour { - public player Player; - GameObject canvas; - Text txtMoney; - Text txtScore; - Text txtHp; - int displayedScore; - int displayedMoney; - int displayedHealth; + public Player Player; + GameObject _canvas; + Text _txtMoney; + Text _txtScore; + Text _txtHp; + int _displayedScore; + int _displayedMoney; + int _displayedHealth; void Start() { - canvas = transform.GetChild (0).gameObject; - txtMoney = canvas.transform.Find ("playerMoney").gameObject.GetComponent <Text>(); - txtScore = canvas.transform.Find ("playerScore").gameObject.GetComponent <Text>(); - txtHp = canvas.transform.Find ("playerHealth").gameObject.GetComponent <Text>(); + _canvas = transform.GetChild (0).gameObject; + _txtMoney = _canvas.transform.Find ("playerMoney").gameObject.GetComponent <Text>(); + _txtScore = _canvas.transform.Find ("playerScore").gameObject.GetComponent <Text>(); + _txtHp = _canvas.transform.Find ("playerHealth").gameObject.GetComponent <Text>(); } void Update () { - if (Player.money () != displayedMoney) { - displayedMoney = Player.money (); - updateMoney (displayedMoney); + if (Player.Money () != _displayedMoney) { + _displayedMoney = Player.Money (); + UpdateMoney (_displayedMoney); } - if (Player.score () != displayedScore) { - displayedScore = Player.score (); - updateScore (displayedScore); + if (Player.Score () != _displayedScore) { + _displayedScore = Player.Score (); + UpdateScore (_displayedScore); } - if (Player.health () != displayedHealth) { - displayedHealth = Player.health (); - updateHealth (displayedHealth); + if (Player.Health () != _displayedHealth) { + _displayedHealth = Player.Health (); + UpdateHealth (_displayedHealth); } } - void updateScore(int newScore) { - txtScore.text = ("Score: " + newScore.ToString ()); + void UpdateScore(int newScore) { + _txtScore.text = ("Score: " + newScore.ToString ()); } - void updateMoney(int newMoney) { - txtMoney.text = ("Money: " + newMoney.ToString () + "$"); + void UpdateMoney(int newMoney) { + _txtMoney.text = ("Money: " + newMoney.ToString () + "$"); } - void updateHealth(int newHp) { - txtHp.text = ("HP: " + newHp.ToString ()); + void UpdateHealth(int newHp) { + _txtHp.text = ("HP: " + newHp.ToString ()); } } |