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authorJakob Stendahl <jakob.stendahl@outlook.com>2017-10-07 22:57:48 +0200
committerJakob Stendahl <jakob.stendahl@outlook.com>2017-10-07 22:57:48 +0200
commit09c0b2eed74a77010ba686061b147c9cace88ed6 (patch)
tree9b5c013fc7a679ccca3e2074773d29d7f1674bbc /td/Assets/Scripts/gameStats.cs
parent69a6cc2555d8dfc8314a08e6cef6b67fa1177bf0 (diff)
downloadTD-09c0b2eed74a77010ba686061b147c9cace88ed6.tar.gz
TD-09c0b2eed74a77010ba686061b147c9cace88ed6.zip
Trur æ la te VCS, ikke meninga, men æ trur itj de e nå problem egt
Diffstat (limited to 'td/Assets/Scripts/gameStats.cs')
-rw-r--r--td/Assets/Scripts/gameStats.cs56
1 files changed, 28 insertions, 28 deletions
diff --git a/td/Assets/Scripts/gameStats.cs b/td/Assets/Scripts/gameStats.cs
index daeb3cf..7c305fa 100644
--- a/td/Assets/Scripts/gameStats.cs
+++ b/td/Assets/Scripts/gameStats.cs
@@ -3,53 +3,53 @@ using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
-public class gameStats : MonoBehaviour {
+public class GameStats : MonoBehaviour {
- public player Player;
- GameObject canvas;
- Text txtMoney;
- Text txtScore;
- Text txtHp;
- int displayedScore;
- int displayedMoney;
- int displayedHealth;
+ public Player Player;
+ GameObject _canvas;
+ Text _txtMoney;
+ Text _txtScore;
+ Text _txtHp;
+ int _displayedScore;
+ int _displayedMoney;
+ int _displayedHealth;
void Start() {
- canvas = transform.GetChild (0).gameObject;
- txtMoney = canvas.transform.Find ("playerMoney").gameObject.GetComponent <Text>();
- txtScore = canvas.transform.Find ("playerScore").gameObject.GetComponent <Text>();
- txtHp = canvas.transform.Find ("playerHealth").gameObject.GetComponent <Text>();
+ _canvas = transform.GetChild (0).gameObject;
+ _txtMoney = _canvas.transform.Find ("playerMoney").gameObject.GetComponent <Text>();
+ _txtScore = _canvas.transform.Find ("playerScore").gameObject.GetComponent <Text>();
+ _txtHp = _canvas.transform.Find ("playerHealth").gameObject.GetComponent <Text>();
}
void Update () {
- if (Player.money () != displayedMoney) {
- displayedMoney = Player.money ();
- updateMoney (displayedMoney);
+ if (Player.Money () != _displayedMoney) {
+ _displayedMoney = Player.Money ();
+ UpdateMoney (_displayedMoney);
}
- if (Player.score () != displayedScore) {
- displayedScore = Player.score ();
- updateScore (displayedScore);
+ if (Player.Score () != _displayedScore) {
+ _displayedScore = Player.Score ();
+ UpdateScore (_displayedScore);
}
- if (Player.health () != displayedHealth) {
- displayedHealth = Player.health ();
- updateHealth (displayedHealth);
+ if (Player.Health () != _displayedHealth) {
+ _displayedHealth = Player.Health ();
+ UpdateHealth (_displayedHealth);
}
}
- void updateScore(int newScore) {
- txtScore.text = ("Score: " + newScore.ToString ());
+ void UpdateScore(int newScore) {
+ _txtScore.text = ("Score: " + newScore.ToString ());
}
- void updateMoney(int newMoney) {
- txtMoney.text = ("Money: " + newMoney.ToString () + "$");
+ void UpdateMoney(int newMoney) {
+ _txtMoney.text = ("Money: " + newMoney.ToString () + "$");
}
- void updateHealth(int newHp) {
- txtHp.text = ("HP: " + newHp.ToString ());
+ void UpdateHealth(int newHp) {
+ _txtHp.text = ("HP: " + newHp.ToString ());
}
}