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authorJakob Stendahl <jakob.stendahl@outlook.com>2017-10-17 22:05:53 +0200
committerJakob Stendahl <jakob.stendahl@outlook.com>2017-10-17 22:05:53 +0200
commit893160bc3047aa14321943fa52fcd20330d804db (patch)
treec45502accbbfb75035f7da92dc7c787b462189af /td/Assets/Scripts/player.cs
parent0aff61a37fa8502521e760a78d8e51b614503773 (diff)
downloadTD-893160bc3047aa14321943fa52fcd20330d804db.tar.gz
TD-893160bc3047aa14321943fa52fcd20330d804db.zip
Added paycheck-system, player gets payed after wave is finished
Diffstat (limited to 'td/Assets/Scripts/player.cs')
-rw-r--r--td/Assets/Scripts/player.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/td/Assets/Scripts/player.cs b/td/Assets/Scripts/player.cs
index cb55357..608d09c 100644
--- a/td/Assets/Scripts/player.cs
+++ b/td/Assets/Scripts/player.cs
@@ -9,6 +9,7 @@ public class Player : MonoBehaviour {
private int _gameState;
private GameObject[] _towers;
private int _playerMoney;
+ private int _playerPaycheck;
private int _playerScore;
private int _playerHealth;
@@ -41,6 +42,19 @@ public class Player : MonoBehaviour {
_playerMoney -= sum;
}
+ public int Paycheck() {
+ return _playerPaycheck;
+ }
+
+ public void PaycheckAdd(int sum) {
+ _playerPaycheck += sum;
+ }
+
+ public void Payday() {
+ _playerMoney += _playerPaycheck;
+ _playerPaycheck = 0;
+ }
+
public int Health() {
return _playerHealth;
}