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author | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-14 22:07:19 +0200 |
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committer | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-14 22:07:19 +0200 |
commit | fae01da58dbea66af402807d7409fa53602f71fa (patch) | |
tree | d36ddc2874f4e9fa2e08d778731301591b4cf6ee /td/Assets/Scripts/tower.cs | |
parent | 34d9955d2fcf232994ae6549b10e670c920b4ec9 (diff) | |
download | TD-fae01da58dbea66af402807d7409fa53602f71fa.tar.gz TD-fae01da58dbea66af402807d7409fa53602f71fa.zip |
Finished wavesystem. Should improve graph for how many enemies should spawn each time
Diffstat (limited to 'td/Assets/Scripts/tower.cs')
-rw-r--r-- | td/Assets/Scripts/tower.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/td/Assets/Scripts/tower.cs b/td/Assets/Scripts/tower.cs index d99f937..004605b 100644 --- a/td/Assets/Scripts/tower.cs +++ b/td/Assets/Scripts/tower.cs @@ -89,7 +89,6 @@ public class Tower : MonoBehaviour { _fireCountdown -= Time.deltaTime; - } void Shoot() { |