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author | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-13 22:11:33 +0200 |
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committer | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-13 22:11:33 +0200 |
commit | d77cd51742cb760f5f2e8f5f3c283e311ffffe1c (patch) | |
tree | a60aaccbbe51c2202e596c22d3741370fdc357d2 /td/Assets/Scripts/waveSpawner.cs | |
parent | 112a91b7084a5365291c712fabcb8ceeb4c644ce (diff) | |
download | TD-d77cd51742cb760f5f2e8f5f3c283e311ffffe1c.tar.gz TD-d77cd51742cb760f5f2e8f5f3c283e311ffffe1c.zip |
Added new method for pausing the game
Diffstat (limited to 'td/Assets/Scripts/waveSpawner.cs')
-rw-r--r-- | td/Assets/Scripts/waveSpawner.cs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/td/Assets/Scripts/waveSpawner.cs b/td/Assets/Scripts/waveSpawner.cs index f79fb90..1d361ef 100644 --- a/td/Assets/Scripts/waveSpawner.cs +++ b/td/Assets/Scripts/waveSpawner.cs @@ -21,8 +21,7 @@ public class WaveSpawner : MonoBehaviour { void Update () { - if (EnemiesAlive > 0) - { + if (EnemiesAlive > 0) { return; } |