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authorJakob Stendahl <jakob.stendahl@outlook.com>2017-10-13 22:11:33 +0200
committerJakob Stendahl <jakob.stendahl@outlook.com>2017-10-13 22:11:33 +0200
commitd77cd51742cb760f5f2e8f5f3c283e311ffffe1c (patch)
treea60aaccbbe51c2202e596c22d3741370fdc357d2 /td/Assets/Scripts/waveSpawner.cs
parent112a91b7084a5365291c712fabcb8ceeb4c644ce (diff)
downloadTD-d77cd51742cb760f5f2e8f5f3c283e311ffffe1c.tar.gz
TD-d77cd51742cb760f5f2e8f5f3c283e311ffffe1c.zip
Added new method for pausing the game
Diffstat (limited to 'td/Assets/Scripts/waveSpawner.cs')
-rw-r--r--td/Assets/Scripts/waveSpawner.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/td/Assets/Scripts/waveSpawner.cs b/td/Assets/Scripts/waveSpawner.cs
index f79fb90..1d361ef 100644
--- a/td/Assets/Scripts/waveSpawner.cs
+++ b/td/Assets/Scripts/waveSpawner.cs
@@ -21,8 +21,7 @@ public class WaveSpawner : MonoBehaviour {
void Update ()
{
- if (EnemiesAlive > 0)
- {
+ if (EnemiesAlive > 0) {
return;
}