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authorJakob Stendahl <jakob.stendahl@outlook.com>2017-10-01 22:00:14 +0200
committerJakob Stendahl <jakob.stendahl@outlook.com>2017-10-01 22:00:14 +0200
commitc5a786326fab8850342005a1eb4da9653c4642c8 (patch)
treec0a5756019d993c83ba79fc3daed141c3cfc1b41 /td
parent87b7d9516b8c035790f5292b5be6debc8d1ed701 (diff)
downloadTD-c5a786326fab8850342005a1eb4da9653c4642c8.tar.gz
TD-c5a786326fab8850342005a1eb4da9653c4642c8.zip
Changed lighting
Diffstat (limited to 'td')
-rw-r--r--td/Assets/Materials/Enemy one.matbin5056 -> 5056 bytes
-rw-r--r--td/Assets/Scenes/Level 1.unitybin82176 -> 83072 bytes
-rw-r--r--td/Assets/Scripts/EnemySpawner.cs8
3 files changed, 6 insertions, 2 deletions
diff --git a/td/Assets/Materials/Enemy one.mat b/td/Assets/Materials/Enemy one.mat
index 22b9592..f1ab4ac 100644
--- a/td/Assets/Materials/Enemy one.mat
+++ b/td/Assets/Materials/Enemy one.mat
Binary files differ
diff --git a/td/Assets/Scenes/Level 1.unity b/td/Assets/Scenes/Level 1.unity
index 686847a..cf659ae 100644
--- a/td/Assets/Scenes/Level 1.unity
+++ b/td/Assets/Scenes/Level 1.unity
Binary files differ
diff --git a/td/Assets/Scripts/EnemySpawner.cs b/td/Assets/Scripts/EnemySpawner.cs
index 02aa7d3..74dc243 100644
--- a/td/Assets/Scripts/EnemySpawner.cs
+++ b/td/Assets/Scripts/EnemySpawner.cs
@@ -9,7 +9,7 @@ public class EnemySpawner : MonoBehaviour {
public Enemy enemyPrefab;
public Transform pathWay;
- public Transform gameWorld;
+ Transform parentObject;
List<Vector3> waypoints = new List<Vector3>();
int next = 1;
@@ -21,6 +21,10 @@ public class EnemySpawner : MonoBehaviour {
}
}
+ void Start() {
+ parentObject = transform.Find ("enemies").gameObject.GetComponent <Transform> ();
+ }
+
void Update () {
n++;
@@ -28,7 +32,7 @@ public class EnemySpawner : MonoBehaviour {
n = 0;
next = (int)Random.Range (50, 400);
- Enemy newEnemy = Instantiate (enemyPrefab, new Vector3(0, 0, 0), Quaternion.identity, gameWorld);
+ Enemy newEnemy = Instantiate (enemyPrefab, new Vector3(0, 0, 0), Quaternion.identity, parentObject);
Enemy script = newEnemy.GetComponent <Enemy> ();
Transform transform = newEnemy.GetComponent <Transform>();