diff options
Diffstat (limited to 'td/Assets/Scripts/EnemySpawner.cs')
-rw-r--r-- | td/Assets/Scripts/EnemySpawner.cs | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/td/Assets/Scripts/EnemySpawner.cs b/td/Assets/Scripts/EnemySpawner.cs deleted file mode 100644 index eb0dd43..0000000 --- a/td/Assets/Scripts/EnemySpawner.cs +++ /dev/null @@ -1,27 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class EnemySpawner : MonoBehaviour { - - public Enemy enemyPrefab; - public Transform pathWay; - public Transform gameWorld; - - int wave; - int next = 1; - int n = 0; - - void Update () { - n++; - - if (n == next) { - n = 0; - next = (int)Random.Range (50, 400); - - Enemy newEnemy = Instantiate (enemyPrefab, new Vector3(0, 0, 0), Quaternion.identity, gameWorld); - newEnemy.GetComponent <Enemy> ().pathWay = pathWay; - newEnemy.GetComponent <Enemy> ().speed = Random.Range (0.3f, 1.2f); - } - } -} |