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author | Jakob Stendahl <JakobS1n@users.noreply.github.com> | 2017-10-14 23:17:09 +0200 |
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committer | GitHub <noreply@github.com> | 2017-10-14 23:17:09 +0200 |
commit | 8b2c937959c99ab2dfbc3eaf9dc5b9c18cf73371 (patch) | |
tree | b775b07054de58f83cd9df41bf43e61b3facfad1 /td/Assets/Scripts/EnemySpawner.cs | |
parent | 76cf99ade6530bdad81088295fb4cf73f5c5b118 (diff) | |
parent | abe835d1112e4804ce63b7d2fa85f8bd76e3c237 (diff) | |
download | TD-8b2c937959c99ab2dfbc3eaf9dc5b9c18cf73371.tar.gz TD-8b2c937959c99ab2dfbc3eaf9dc5b9c18cf73371.zip |
Merge pull request #4 from JakobS1n/GUI
Gui
Diffstat (limited to 'td/Assets/Scripts/EnemySpawner.cs')
-rw-r--r-- | td/Assets/Scripts/EnemySpawner.cs | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/td/Assets/Scripts/EnemySpawner.cs b/td/Assets/Scripts/EnemySpawner.cs deleted file mode 100644 index eb0dd43..0000000 --- a/td/Assets/Scripts/EnemySpawner.cs +++ /dev/null @@ -1,27 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class EnemySpawner : MonoBehaviour { - - public Enemy enemyPrefab; - public Transform pathWay; - public Transform gameWorld; - - int wave; - int next = 1; - int n = 0; - - void Update () { - n++; - - if (n == next) { - n = 0; - next = (int)Random.Range (50, 400); - - Enemy newEnemy = Instantiate (enemyPrefab, new Vector3(0, 0, 0), Quaternion.identity, gameWorld); - newEnemy.GetComponent <Enemy> ().pathWay = pathWay; - newEnemy.GetComponent <Enemy> ().speed = Random.Range (0.3f, 1.2f); - } - } -} |