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-rw-r--r--td/Assets/Scripts/player.cs48
1 files changed, 48 insertions, 0 deletions
diff --git a/td/Assets/Scripts/player.cs b/td/Assets/Scripts/player.cs
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+++ b/td/Assets/Scripts/player.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class player : MonoBehaviour {
+
+ public int startingMoney;
+
+ GameObject[] towers;
+
+ int playerMoney;
+ int playerScore;
+
+ bool placingTower;
+
+ void Awake() {
+ playerMoney = startingMoney;
+ }
+
+ #region stats
+ public int score() {
+ return playerScore;
+ }
+
+ public void score(int points) {
+ playerScore += points;
+ }
+
+ public int money() {
+ return playerMoney;
+ }
+
+ public void moneyAdd(int sum) {
+ playerMoney += sum;
+ }
+
+ public void moneySubtract(int sum) {
+ playerMoney -= sum;
+ }
+ #endregion
+
+ public void spawnTower(GameObject towerType) {
+ GameObject tower = Instantiate (towerType, new Vector3 (0, 0, 0), Quaternion.identity, transform.Find ("towers").transform);
+ tower script = tower.GetComponent <tower>();
+ script.player = this;
+ }
+
+}