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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class player : MonoBehaviour {
public int startingMoney;
GameObject[] towers;
int playerMoney;
int playerScore;
bool placingTower;
void Awake() {
playerMoney = startingMoney;
}
#region stats
public int score() {
return playerScore;
}
public void score(int points) {
playerScore += points;
}
public int money() {
return playerMoney;
}
public void moneyAdd(int sum) {
playerMoney += sum;
}
public void moneySubtract(int sum) {
playerMoney -= sum;
}
#endregion
public void spawnTower(GameObject towerType) {
GameObject tower = Instantiate (towerType, new Vector3 (0, 0, 0), Quaternion.identity, transform.Find ("towers").transform);
tower script = tower.GetComponent <tower>();
script.player = this;
}
}
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