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Diffstat (limited to 'td/Assets/Scripts/touchScript.cs')
-rw-r--r--td/Assets/Scripts/touchScript.cs37
1 files changed, 0 insertions, 37 deletions
diff --git a/td/Assets/Scripts/touchScript.cs b/td/Assets/Scripts/touchScript.cs
deleted file mode 100644
index c8cdd6a..0000000
--- a/td/Assets/Scripts/touchScript.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class touchScript : MonoBehaviour {
-
-
- private RuntimePlatform platform = Application.platform;
-
- void Update(){
- if(platform == RuntimePlatform.Android || platform == RuntimePlatform.IPhonePlayer){
- if(Input.touchCount > 0) {
- if(Input.GetTouch(0).phase == TouchPhase.Began){
- checkTouch(Input.GetTouch(0).position);
- }
- }
- }else if(platform == RuntimePlatform.WindowsEditor){
- if(Input.GetMouseButtonDown(0)) {
- checkTouch(Input.mousePosition);
- }
- }
- }
-
- void checkTouch(Vector3 pos){
- Vector3 wp = Camera.main.ScreenToWorldPoint(pos);
- Vector2 touchPos = new Vector2(wp.x, wp.y);
- Collider2D hit = Physics2D.OverlapPoint(touchPos);
- Debug.Log("Checking");
- if(hit){
- //hit.transform.gameObject.SendMessage("Clicked",0,SendMessageOptions.DontRequireReceiver);
- Debug.Log("CLICKED");
- }
- }
-
-
-
-}