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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class touchScript : MonoBehaviour {
private RuntimePlatform platform = Application.platform;
void Update(){
if(platform == RuntimePlatform.Android || platform == RuntimePlatform.IPhonePlayer){
if(Input.touchCount > 0) {
if(Input.GetTouch(0).phase == TouchPhase.Began){
checkTouch(Input.GetTouch(0).position);
}
}
}else if(platform == RuntimePlatform.WindowsEditor){
if(Input.GetMouseButtonDown(0)) {
checkTouch(Input.mousePosition);
}
}
}
void checkTouch(Vector3 pos){
Vector3 wp = Camera.main.ScreenToWorldPoint(pos);
Vector2 touchPos = new Vector2(wp.x, wp.y);
Collider2D hit = Physics2D.OverlapPoint(touchPos);
Debug.Log("Checking");
if(hit){
//hit.transform.gameObject.SendMessage("Clicked",0,SendMessageOptions.DontRequireReceiver);
Debug.Log("CLICKED");
}
}
}
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