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path: root/td/Assets/Scripts/touchScript.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class touchScript : MonoBehaviour {


	private RuntimePlatform platform = Application.platform;

	void Update(){
		if(platform == RuntimePlatform.Android || platform == RuntimePlatform.IPhonePlayer){
			if(Input.touchCount > 0) {
				if(Input.GetTouch(0).phase == TouchPhase.Began){
					checkTouch(Input.GetTouch(0).position);
				}
			}
		}else if(platform == RuntimePlatform.WindowsEditor){
			if(Input.GetMouseButtonDown(0)) {
				checkTouch(Input.mousePosition);
			}
		}
	}

	void checkTouch(Vector3 pos){
		Vector3 wp = Camera.main.ScreenToWorldPoint(pos);
		Vector2 touchPos = new Vector2(wp.x, wp.y);
		Collider2D hit = Physics2D.OverlapPoint(touchPos);
		Debug.Log("Checking");
		if(hit){
			//hit.transform.gameObject.SendMessage("Clicked",0,SendMessageOptions.DontRequireReceiver);
			Debug.Log("CLICKED");
		}
	}



}