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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour {
/* This is a general class that contains an enemy,
* Currently it follows the pathway, and dies when reacing the end */
public float speed; // Speed multiplier
public float initialHp; // HealthPoints
public List<Vector3> waypoints; // Pathway waypoints, should be set by the spawner
Vector3 waypointPos; // Current waypoint position
int waypointNum = -1; // Using minus one so that first addition returns 0, first element in array
void Update () {
if ( (transform.position == waypointPos && waypointNum + 1 < waypoints.Count) || waypointNum == -1) {
waypointNum++;
waypointPos = new Vector3 (waypoints [waypointNum].x, 0.483f, waypoints [waypointNum].z);
}
float transformStep = speed * Time.deltaTime;
transform.position = Vector3.MoveTowards (transform.position, waypointPos, transformStep);
// Selfdestruct if object reached the end
if (waypointNum + 1 >= waypoints.Count) {
Destroy (gameObject);
}
}
}
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