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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour {
public float speed;
public float initialHp;
public Transform pathWay;
List<Vector3> waypoints = new List<Vector3>();
Vector3 waypointPos;
int waypointNum = -1; // Using minus one so that first addition returns 0, first element in array
void Start () {
foreach (Transform child in pathWay) {
waypoints.Add (child.position);
}
}
void Update () {
updateWaypoint ();
float transformStep = speed * Time.deltaTime;
transform.position = Vector3.MoveTowards (transform.position, waypointPos, transformStep);
if (waypointNum == waypoints.Count - 1) {
Destroy (gameObject);
}
}
void updateWaypoint() {
if ( (transform.position == waypointPos && waypointNum < waypoints.Count - 1) || waypointNum == -1) {
waypointNum++;
waypointPos = new Vector3 (waypoints [waypointNum].x, 0.604f, waypoints [waypointNum].z);
}
}
}
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