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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemySpawner : MonoBehaviour {
/* This is a class that spawns an enemy with a random interval
* it is not very good, but is what it needs to be for testing purposes */
// TODO Add wave system with increasing difficulty
public Enemy EnemyPrefab;
public Transform PathWay;
[Header("Scripting vars")]
public Player Player; // Reference to the player object, should be set when instantiating
private Transform _parentObject;
List<Vector3> _waypoints = new List<Vector3>();
int _next = 1;
int _n = 0;
void Awake() {
foreach (Transform child in PathWay) {
_waypoints.Add (child.position);
}
}
void Start() {
_parentObject = transform.Find ("enemies").gameObject.GetComponent <Transform> ();
}
void Update () {
_n++;
if (_n == _next) {
_n = 0;
_next = (int)Random.Range (50, 400);
Enemy newEnemy = Instantiate (EnemyPrefab, new Vector3(0, 0, 0), Quaternion.identity, _parentObject);
Enemy script = newEnemy.GetComponent <Enemy> ();
Transform transform = newEnemy.GetComponent <Transform>();
script.Waypoints = _waypoints;
script.Speed = Random.Range (0.3f, 1.2f);
script.Player = Player;
transform.position = new Vector3 (0.93f, 0.483f, 0f);
}
}
}
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