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using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
public class developerMode : MonoBehaviour {
public string output = "";
public string stack = "";
bool developerModeActive;
GameObject pnlCanvas;
Text lblConsoleLog;
void Start () {
pnlCanvas = transform.Find ("Canvas").gameObject;
lblConsoleLog = pnlCanvas.transform.Find ("consoleLog").gameObject.GetComponent <Text>();
lblConsoleLog.text = "";
}
void Update () {
if (PlayerPrefs.HasKey ("developerMode")) {
if (PlayerPrefs.GetInt ("developerMode") == 1) { developerModeActive = true; }
else { developerModeActive = false; }
}
if (developerModeActive) {
this.gameObject.transform.GetChild (0).gameObject.SetActive (true);
} else {
this.gameObject.transform.GetChild (0).gameObject.SetActive (false);
}
}
void OnEnable() {
Application.logMessageReceived += HandleLog;
}
void OnDisable() {
Application.logMessageReceived -= HandleLog;
}
public void HandleLog(string logString, string stackTrace, LogType type) {
string backLog = lblConsoleLog.text;
lblConsoleLog.text = logString + "\n" + backLog;
}
}
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