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using System;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using UnityEngine;
public class MainGui : MonoBehaviour {
[Header("Scripting vars")]
public Player Player; // Reference to the player object, should be set in designer
private GameObject _pnlMenu;
private GameObject _pnlSidebar;
private GameObject _pnlSettings;
private GameObject _pnlGameOver;
private RectTransform _pnlSidebarTransform;
private Button _btnToggleSidebar;
private Button _btnPauseGame;
private Button _btnResumeGame;
private Button _btnExitGame;
private Button _btnSettings;
private Button _btnSettingsDiscard;
private Button _btnSettingsSave;
private Button _btnGoRetry;
private Button _btnGoMenu;
private Text _txtGoScore;
private Text _txtGoHighScore;
private Text _txtGoNewHighScore;
public bool _sidebarExpanded;
private readonly float[] _sidebarStates = new float[2] {0f, -202.4f}; // The x position of the sidebar expanded or collapsed
private bool _menuActive;
private void Awake() {
/* Panels */
_pnlMenu = transform.Find ("menu").gameObject;
_pnlSidebar = transform.Find ("sidebarWrapper").gameObject;
_pnlSettings = transform.Find ("settings").gameObject;
_pnlGameOver = transform.Find("GameOver").gameObject;
_pnlSidebarTransform = _pnlSidebar.GetComponent <RectTransform> ();
/* Buttons */
_btnToggleSidebar = _pnlSidebar.transform.Find("toggleSidebar").gameObject.GetComponent <Button> ();
_btnPauseGame = _pnlSidebar.transform.Find ("pauseGame").gameObject.GetComponent <Button> ();
_btnResumeGame = _pnlMenu.transform.Find ("resumeGame").gameObject.GetComponent <Button> ();
_btnExitGame = _pnlMenu.transform.Find ("exitGame").gameObject.GetComponent <Button> ();
_btnSettings = _pnlMenu.transform.Find ("settings").gameObject.GetComponent <Button> ();
_btnSettingsDiscard = _pnlSettings.transform.Find ("discardChanges").gameObject.GetComponent <Button> ();
_btnSettingsSave = _pnlSettings.transform.Find ("saveChanges").gameObject.GetComponent <Button> ();
_btnGoMenu = _pnlGameOver.transform.Find ("GameOver").transform.Find("menu").gameObject.GetComponent <Button> ();
_btnGoRetry = _pnlGameOver.transform.Find ("GameOver").transform.Find("restart").gameObject.GetComponent <Button> ();
if (_btnToggleSidebar != null) { _btnToggleSidebar.onClick.AddListener (toggleSidebarHandler); }
if (_btnPauseGame != null) { _btnPauseGame.onClick.AddListener (pauseGameHandler); }
if (_btnResumeGame != null) { _btnResumeGame.onClick.AddListener (btnResumeGameHandler); }
if (_btnExitGame != null) { _btnExitGame.onClick.AddListener (btnExitGameHandler); }
if (_btnSettings != null) { _btnSettings.onClick.AddListener (btnSettingsHandler); }
if (_btnSettingsDiscard != null) { _btnSettingsDiscard.onClick.AddListener (btnSettingsDiscardHandler); }
if (_btnSettingsSave != null) { _btnSettingsSave.onClick.AddListener (btnSettingsSaveHandler); }
if (_btnGoMenu != null) { _btnGoMenu.onClick.AddListener (btnGoMenuHandler); }
if (_btnGoRetry != null) { _btnGoRetry.onClick.AddListener (btnGoRetryHandler); }
/* Text */
_txtGoScore = _pnlGameOver.transform.Find ("GameOver").transform.Find("score").gameObject.GetComponent<Text>();
_txtGoHighScore = _pnlGameOver.transform.Find ("GameOver").transform.Find("highScore").gameObject.GetComponent<Text>();
_txtGoNewHighScore = _pnlGameOver.transform.Find ("GameOver").transform.Find("newHighscore").gameObject.GetComponent<Text>();
/* Set up initial states */
UpdateSidebarPosandBtn ();
_pnlMenu.SetActive (false);
_pnlSettings.SetActive (false);
_pnlGameOver.SetActive(false);
}
private void toggleSidebarHandler() {
/* handler for btnToggleSidebar */
_sidebarExpanded = !_sidebarExpanded;
UpdateSidebarPosandBtn ();
}
private void pauseGameHandler() {
/* handler for btnPauseGame */
_menuActive = true;
_pnlMenu.SetActive (_menuActive);
Time.timeScale = 0.0F;
_btnToggleSidebar.interactable = false;
_btnPauseGame.interactable = false;
Player.PauseGame();
}
private void btnResumeGameHandler() {
/* handler for btnResumeGame */
_menuActive = false;
_pnlMenu.SetActive (_menuActive);
Time.timeScale = 1.0F;
_btnToggleSidebar.interactable = true;
_btnPauseGame.interactable = true;
Player.ResumeGame();
}
private void btnExitGameHandler() {
/* handler for btnExitGame */
Application.Quit ();
}
private void btnSettingsHandler() {
/* handler for btnSettings */
_pnlMenu.SetActive (false);
_pnlSettings.SetActive (true);
if (PlayerPrefs.HasKey ("developerMode")) {
_pnlSettings.transform.Find ("developerEnabled").gameObject.GetComponent <Toggle> ().isOn = IntToBool(PlayerPrefs.GetInt ("developerMode"));
}
}
private void btnSettingsSaveHandler() {
/* handler for btnSaveSettings */
_pnlMenu.SetActive (true);
_pnlSettings.SetActive (false);
PlayerPrefs.SetInt ("developerMode", Convert.ToInt32(_pnlSettings.transform.Find ("developerEnabled").gameObject.GetComponent <Toggle>().isOn));
}
private void btnSettingsDiscardHandler() {
/* handler for btnSettingsDiscard */
_pnlMenu.SetActive (true);
_pnlSettings.SetActive (false);
}
private void UpdateSidebarPosandBtn() {
/* update state of sidebar based on the expanded var */
if (_sidebarExpanded) {
_pnlSidebarTransform.localPosition = new Vector3 (_sidebarStates [1], 0f, 0f);
_btnToggleSidebar.transform.GetComponent <RectTransform> ().localScale = new Vector3 (-1, 1, 1);
} else {
_pnlSidebarTransform.localPosition = new Vector3 (_sidebarStates [0], 0f, 0f);
_btnToggleSidebar.transform.GetComponent <RectTransform> ().localScale = new Vector3 (1, 1, 1);
}
}
private void btnGoMenuHandler() {
/* Handler for btnGoMenu */
}
private void btnGoRetryHandler() {
/* Handler for btnGoRetry */
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
Time.timeScale = 1.0F;
}
private bool IntToBool(int input) {
/* Converts int to boolean */
if (input >= 1) {
return true;
} else {
return false;
}
}
public void GameOverScreen(int score) {
/* Show game over screen */
bool newHighscore = false;
int highScore = 0;
if (PlayerPrefs.HasKey("highscore")) {
highScore = PlayerPrefs.GetInt("highscore");
if (score > highScore) {
newHighscore = true;
}
}
if (_sidebarExpanded) { toggleSidebarHandler(); }
/* Pause game */
Player.PauseGame();
/* Activate panel */
_pnlGameOver.SetActive(true);
/* Set text, score */
_txtGoScore.text = "Score: " + score.ToString();
/* set text, highscore */
_txtGoHighScore.text = "Highscore: " + highScore.ToString();
/* set newHicgscore */
_txtGoNewHighScore.gameObject.SetActive(newHighscore);
/* Disable other onScreenButtons */
_btnToggleSidebar.interactable = false;
_btnPauseGame.interactable = false;
}
}
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